Showing posts with label H'ran. Show all posts
Showing posts with label H'ran. Show all posts

Tuesday, 24 April 2012

A to Z: U is for Uplift

“Uplift” is a term used to describe guided or forced evolution and is a concept found in the science fiction novels of David Brin, as well as explored in the on-line Universe-creation project, “Orion’s Arm”. Generally, Uplift involves the genetic development or transformation of animals into an intelligent species by an already intelligent species.

Uplift is, I feel, one of those species origin tools that should be used sparingly – unless you are running an Uplift game, of course. Otherwise, like the Ancients in the Official Traveller Universe, Uplift becomes the default setting to explain a species’ evolution which, in turn, encourages lazy thinking.

I have used Uplift only once in my RimWorlds Campaign, in the detailing of the H’ran – a rather aggressive lizard-like or crocodilianoid species. I postulated that the H'ran had been Uplifted specifically as assault troops by and for the, now long defunct, Thongaloros Empire. The demise of the Empire, under pressure from invaders entering the RimWorlds via the Whisp Route, had left the H’ran in control of some Empire fleet elements. Much like the sentient Autowars in Orion's Arm (sentient, self-replicating warmachines), the H'ran continued to follow their underlying programming - securing and protecting as much of the old Empire as they could.

The H’ran were able to carve out a reasonable sized Pocket Empire, but then stagnated as they lacked the technological knowledge to maintain their starships. Fortunately for the H'ran, they conquered the Gherlach - a less aggressive, but more tech savvy reptilian species. Eventually, the Gherlach took over so much of the running of the H'ran State and the larger Klarthur Confederacy (of which the H'ran State was the most powerful member) that, in effect, the slave caste had become the new ruling caste of the Confederacy.

Thursday, 7 April 2011

History of the RimWorlds #9 – A last look at the Klarthur Confederacy

The Thongaloros Empire left strange buildings in out of the way places - image found on the Internet
This brief examination of the Klarthur Confederacy has answered some questions, but has raised more.

We know that the dominant race within the Confederacy is the H’ran – an aggressive bipedal reptilian species uplifted to sentience by the Thongaloros Empire and used by them as enforcers and shock troops. We know that the H’ran State managed to retain some of the Empire’s shipping during the Empire’s collapse, and that they used this shipping to dominate a small group of systems in the Aemilor Subsector. We know that, while militarily successful, the H’ran lacked the technological know-how to maintain their precious fleet so that within a couple of decades, their Pocket Empire was on the verge of collapse as their ships failed, one by one. We know that the H’ran encountered, and conquered the less aggressive, but more technologically-savvy Gherlach prior to this collapse, and that the Gherlach, while initially treated as servitor-technicians, actually took over the running of the H’ran State. And finally, we know that the Gherlach were still secretly in touch with, and ruled by, an isolated clan of Tsalur who had survived the collapse of the Thongaloros Empire.

The Tsalur clan The Talon of Dra’kken, working through their Gherlachi servants, initially encouraged the further expansion of the H’ran State. Then slowly, over a period of a century and a half, the Talon changed the H’ran’s relationship with neighbouring states from one of mutual hostility to one of mutual assistance. As alliances were strengthened, the Klarthur Confederacy came into being, named for the bright nebula that dominates Aemilor Subsector. The arrival of large numbers of human settlers in the RimWorlds, set in motion by Lord Kolin Venuraski’s Chartered Private Equity Company, quite probably disrupted long range plans for turning the Confederacy into a Second Thongoloros Empire.

This state of affairs would not have been apparent to the Imperial Interstellar Scout Service as it began exploration of the RimWorlds, nor would it have been apparent to Lord Kolin’s initial follow-on expeditions. First contact with the Klarthur Confederacy took place in the Choraptur system of Riinu Subsector in 526, 19 years after the First-In Scouts began moving into Kaorin and Berimar’s Sceptre Subsectors.

Discovering a large, organised stellar polity sprawled across four subsectors came as something of a shock to Viceroy Kolin Venuraski and Lord Saaroi hault-Creaso, his Vice-Regal Minister for Exploration. After initial skirmishes as scouts from both sides ran into each other, and each other’s installations, the vague outlines of a frontier zone began to emerge.

Fortunately for Viceroy Kolin’s future ambitions, Lord Saaroi was ably served by his chief Xenologists, Albathar Moranth and Htaukhealaiw Iyfa. Professor Moranth quickly realised that the H’ran State dominated the Confederacy Supreme Council, and that while the H’ran appeared to be in charge, it was actually their Gherlachi servants who made things happen. Professor Iyfa was then able to crack the social codes that enabled Lord Saaroi to deal directly with Humblest-of-the-Humblest-and-Guide-of-the-Masses Cliirumpurathaal, the Gherlachi Chief Servitor.

After several false starts, the Treaty of Choraptur, concluded in 530, defined the official border between the Imperial RimWorld Territories and the Klarthur Confederacy, splitting Riinu Subsector evenly between the two states and strictly limiting Imperial expansion into Daltharmai Subsector.

As tensions eased along the Spinward frontier, Viceroy Kolin turned his eyes Rimward and set his scouts in motion again.


History of the RimWorlds












































103Thongaloros Empire falls to the Outrim Barbarians.
114The H’ran State in Aemilor Subsector declares its independence from the Thongaloros Empire and begins to expand.
139The H’ran State in Aemilor Subsector, on the verge of collapse, conquerors the Gherlach. Gherlach technological skill saves the H’ran State.
290The Klarthur Confederacy established. Initially based in Aemilor Subsector, the Confederacy expands into Riinu, Nantarn and Daltharmai Subsectors.
323Ftaioiaftew/Gazul settled by Aslan of Huiha Weakhayuwikhye.
497First Imperial presence in the RimWorlds in Kaorin and Berimar’s Sceptre subsectors.
525Lord Kolin Venuraski is created Viceroy of the RimWorlds by Imperial Patent.
526First Imperial contact with the Klarthur Confederacy in Riinu Subsector.
530Treaty of Choraptur defines the border between the Klarthur Confederacy and the Imperial RimWorld Territories.
540Sector Duchy of the RimWorlds established with its capital on Raelmar/Thurgandarn. Kolin I Venuraski is first Sector Duke.

Monday, 21 March 2011

History of the RimWorlds #7 – The Klarthur Confederacy: scratching at the surface.

Ktualesa“And later in the bulletin, we will have an extended interview with Lord Saaroi hault-Creaso, Vice-Regal Minister for Exploration, on the implications of Klarthur Confederacy claims to systems in the Riinu and Daltharmai Subsectors to further Imperial expansion in the RimWorlds Sector. But first, results just in from the Berimar’s Sceptre Aeroball League …”

In spite of resistance by the Klarthur Confederacy, the Imperium continued to expand into the RimWorlds. Following the path of least resistance, Imperial colonisation moved Rimward from Berimar’s Sceptre Subsector into Thurgandarn, and then into Nolgor Subsector. The Perrsherrik Rift halted the march to the Rim for a few years, but by 552 Imperial forces under Sector Duke Kolin II Venuraski had penetrated the Coreward end of the Gazul Subsector.

Design Notes:
And this brings us back to the thorny issue of the Klarthur Confederacy. After some thought, I have come to the following conclusions:

The Klarthur Confederacy is named for a nebula – the Klarthur Nebula - in Aemilor Subsector.

The dominant species in the Klarthur Confederacy is the H’ran, an aggressive bipedal reptilian race that were originally raised to sentience under the Thongaloros Empire. Serving as ground forces and shipboard marines for the Empire, the H’ran secured sufficient interstellar shipping during the collapse of the Thongaloros Empire to extend their sway over several systems in the Aemilor Subsector. The H’ran State was on the verge of collapse, as it lacked the industrial base to construct its own starships, when it overran the Gherlach, a much less aggressive but technology-savvy reptilian race.

The Gherlach were assimilated into the H’ran State as a servitor-technician caste but, soon, the Gherlach began to dominate the councils of the H’ran as they were in contact with an isolated clan of Tsalur, the ruling race of the Thongaloros Empire. The Tsalur were content to rule the expanding Klarthur Confederacy through their Gherlach servants, while the H’ran were directed to, initially, wage wars of expansion, and then to resist Imperial expansion where they could.