Showing posts with label Imperial Marines. Show all posts
Showing posts with label Imperial Marines. Show all posts

Tuesday, 30 December 2014

Huiha Esoyatre - an Aslan Minor State Part 2

Trokh is the main Aslan language and has remained fairly constant across both millenia and parsecs of space. In the RimWorlds, the three known Aslan states are at least 10 parsecs distant from each other and rarely interact. Each Huiha speaks Trokh but with slight local variations. I discovered a partial Aslan dictionary online which has some useful terms, and which seems to either be derived from the word list in MegaTraveller Alien Vol 2Solomani and Aslan - the Rimward Races, or to have helped form it, as well as a word list in GURPs Traveller: Alien Races 2Aslan, K'kree, and Other Races Rimward of the Imperium. Further Trokh words will need to be generated as required from Space Corsair's excellent Traveller word generator programme.

Trokh Word List
aikoho"many ships", fleet
khoiayaarmor
afeahyalhtowpopular Aslan pet; flying carnivore/killer
ayakyuircarnivore native to Kusyu, noted for speed and ferocity
Akoaft"Far Throwing" - artillery
Soarl"elite"
Trekhyair"land protector" clan military force
Ahr’eah"armed pride" - platoon or company
Areiale"they who sprint" – marines
Ekho’ear"armed family" – squad
Hraye"wanderer" – scout
Hryo"half dozen" - a squadron
Huih’eal"armed clan" – battalion or regiment

This list of words provides some useful starters, but I think I will have to generate more.

The Personnel figures I generated for each Huiha and E'kho of the Huiha Esoyatre in part 1 of this article were drawn from the populations of each of the Aslan worlds within the hasoi of Huiha Esoyatre. Consulting Alien Races 2 and Solomani and Aslan I determined that 10% of the population, or population resource equivalent, were currently available for Military service. This is a little higher than normal, but the Huiha Esoyatre shares border space with two potential enemies - the Imperium and the Kalar-Wi - and annexed a Kalar-Wi system only four years ago, so political tensions are elevated.

I had earlier determined, using the tables in GURPs Traveller Ground Forces, that the Huiha Esoyatre had some 3000 battalion equivalents available for offworld deployment as a Tech Level 12 force. The choice was made by the Huiha government to upgrade part of this force to Tech Level 14, and this produced 3 Elite Corps, 3 Elite Divisions and two Elite Independent Regiments equipped to TL14, and 10 Corps, two Independent Divisions and one Independent Brigade equipped to TL12. The equipment upgrade reduced overall numbers to about 1000 battalion equivalents.

When I looked at the Geithurian Republic Table of Organization, I essentially started with the first formation and then assigned battalions to it, before moving on to the next formation. With the Unified Imperial Army Gamelea Command, I worked out possible ranges of unit numbers across all Imperial Subsectors in the RimWorlds, and then assigned units to each formation within the Gamelea and Miazan Subsectors from the available units for those Subsectors. The Huiha Esoyatre, however, was a little different.

.With essentially a feudal form of government, each E'kho is required to contribute personnel and units towards the trekhyair, or "land protector", force of the Huiha, or clan, and each lesser clan is required to contribute units toward the trekhyair of the dominant clan of the Huiha. All these subordinate forces remain under the control of the contributing E'kho or Huiha, even if they fall under the command of the senior E'kho or Huiha. To begin to untangle this knot, I had to know how many personnel each E'kho was able to contribute; work out the percentage of the total trekhyair this represented; and then work out what percentage of the 1000 battalion equivalents already determined as making up the Huiha trekhyair each E'kho's contribution actually numbered.

Did I really need this information? No. But I did want to capture the flavour of an Aslan force, and creating this background material contributes to the richness of the mileau. Also the numbers, as they came up, posed questions as to how politics within the Huiha Esoyatre actually worked, and answering these questions gave me a clearer picture of the Huiha as a whole.

After a little number crunching, I arrived at the following raw figures:

Huiha or ClanBattalions by system
Huiha EsoyatreYuwe: 18 Battalions; Yuakteisye: 192 Battalions; Faiwawhwe: 75 Battalions
Huiha UahwilYuakteisye: 1230 battalions; Faiwawhwe: 72 battalions
Huiha AiaihfaYuakteisye: 600 battalions; Faiwawhwe 66 battalions
E’kho HraktiskearAtlasiykh: 1 battalion
Huiha HwouwoahiwFaiwawhwe: 132 battalions
Huiha I’iyheasFaiwawhwe: 141 battalions
Huiha EakteaeiFaiwawhwe: 153 battalions
Huiha AwuahraFaiwawhwe: 150 battalions
Huiha HtualraluikhFaiwawhwe: 144 battalions
E’kho HroukhteftaiYaitlaorail/Kidan: 1 battalion

As these battalion equivalent numbers were based on the original TL12 3000 battalions, I decided that I would arbitrarily reduce the strength of the larger clans by a third to reduce the over-all total of battalions to better match the formations I had originally generated from GURPs Traveller Ground Forces. One thing that did give me a little wriggle room was the fact that the Aslan don't have set sizes for various units - squads, for example, can vary between 4 and 12 soldiers.

Huiha Esoyatre is both the dominate clan of Yuwe, and the clan that dominates the wider hasoi, even though in military numbers Huiha Esoyatre falls behind Huiha Uahwil and Huiha Aiaihfa. However, Esoyatre's strength may lie in the fact that its four families work more in harmony under the leadership of E'kho Hleahayaou then the eight familes of Huiha Uahwil and the seven families of Huiha Aiaihfa work together under their leading E'khos. Add in political and traditional ties between E'khos of the Great Huihas, as well as alliances with the Lesser Huihas of Faiwawhwe, and interfamily and interclan relationships, and the political landscape of the Huiha becomes a scintillating web of connections. A web that can become an armoured sphere around the hasoi in the event of outside aggression.

Next: A look at the Huiha and E'kho tables of organisation.

Sunday, 28 December 2014

Huiha Esoyatre - an Aslan Minor State Part 1

While I haven't written much here, of late, I have been working on a couple of Traveller related projects that tie together.

Looking to be able to game out an escalating ground war between the Outrim Alliance and the Imperium, I have been painting up infantry and armoured units for the main protagonists in 6mm scale. Progress photos are on my modeling log and my gaming blog.

I've also been working on Tables of Organisation for the various factions, extrapolated from the figures I generated for Lymethius Subsector, Gamelea Subsector, and Miazan Subsector, as well as the two articles on the Imperial Marines here and here.

When I came to look at the Aslan of the Huiha Esoyatre, I realized that I needed to take a closer look at the internal political structure of the Huiha. The Aslan are clan and family orientated, and each clan and family maintains their own defense force, recruited from their members and retainers.




Huiha Esoyatre

Huiha Esoyatre is an Aslan polity of five non-Imperial systems in the Lymethius subsector. Consisting of the four systems of the Yuakteisye Cluster (Yuwe, Atlasiykh, Faiwawhwe, and Yuakteisye) as well as the former Kalar-Wi system of Kidan (annexed in 1106 in the aftermath of the Kalar-Wi War and now known as Yaitlaorail), Huiha Esoyatre has a total population of 85.0136 billion sophonts, 99.9% of whom are Aslan. As one of the major polities in the Outrim Alliance, Huiha Esoyatre has been involved in four wars with the Imperium as the Alliance has resisted Imperial expansion into the Lymethius subsector.

E'kho Hleahayaou dominates the polity from their capital of Hyufteirleryeweiwiy (tr. "the place where the people meet by the swirling spire") in the crater Yuwaol ("great basin") in the northern hemisphere of Yuwe (0408). From this, their ancestral seat, E'kho Hleahayaou has been the most senior family within the Esoyatre Clan for most of the last 700 years. The current Hleahayaouko is Tlehiui V (born 1030), a venerable leader who is still fit and active, having guided the Huiha for over fifty years.

Clan Esoyatre leads an alliance of eight clans. The other seven vassal clans that make up the alliance are: Huiha Uahwil, Huiha Aiaihfa, Huiha Hwouwoahiw, Huiha I'iyheas, Huiha Eakteaei, Huiha Awuahra, and Huiha Htualraluikh. Of the five systems that form the hasoi of Huiha Esoyatre only Yuakteisye has anything like a breathable atmosphere and it is on this world that the bulk of the population of the Huiha are concentrated.

The following table shows the relationships of the various E'khos that make up the member Huihas of Huiha Esoyatre. It also shows the number of E'kho members, vassals and retainers that are contributed to the armed forces of the Huihas, and who crew the Huiha fleets and form the Trekhyair – “land protector” clan military force:


Yuwe:Huiha EsoyatrePersonnel
Fleet
Trekhyair
E'kho Hleahayaou(45,000)(15,000)(30,000)
E'kho Eahikh(15,000)(5,000)(10,000)
E'kho Oukeihtoi(7000)(2,300)(4,700)
E'kho Steiai(3000)(1,000)(2,000)
(70,000)(23,300)(46,700)
Yuakteisye:Huiha Esoyatre
E'kho Hleahayaou(25,000)(8,300)(16,700)
E'kho Eahikh(9,900)(3,300)(6,600)
E'kho Oukeihtoi(4,700)(1,500)(3,200)
E'kho Steiai(854,000)(284,500)(569,500)
(893,600)(297,600)(596,000)
Huiha Uahwil
E'kho Oakhwohkal(1,205,000)(401,500)(803,500)
E'kho Tliyuftea(992,000)(330,500)(661,500)
E'kho Iysutreah(907,000)(302,300)(604,700)
E'kho Suhliy(825,000)(275,000)(550,000)
E'kho Ahwao(673,000)(224,300)(448,700)
E'kho Seyu(258,000)(86,000)(172,000)
E'kho Htuayur(171,000)(57,000)(114,000)
E'kho Eawaeirl(127,000)(42,300)(84,700)
(5,158,000)(1,718,900)(3,439,100)
Huiha Aiaihfa
E'kho Eahei(339,000)(113,000)(226,000)
E'kho Orakhtoi(609,000)(203,000)(406,000)
E'kho Hiaui(515,000)(171,600)(343,400)
E'kho Kawyahlyu(495,000)(165,000)(330,000)
E'kho Auakhah(223,400)(74,500)(148,900)
E'kho Hfosaa(159,000)(53,000)(106,000)
E'kho Oiyas(98,000)(32,500)(65,500)
(2,438,400)(812,600)(1,625,800)
Atlasiykh:E'kho Hraktiskear(4000)(1,300)(2,700)
Faiwawhwe:Huiha Esoyatre
E'kho Hleahayaou(84,000)(28,000)(56,000)
E'kho Eahikh(79,400)(26,500)(52,900)
E'kho Oukeihtoi(74,200)(24,700)(49,500)
E'kho Steiai(72,200)(24,000)(48,200)
(309,800)(103,200)(206,600)
Huiha Uahwil
E'kho Oakhwohkal(52,000)(17,400)(34,600)
E'kho Tliyuftea(45,500)(15,100)(30,400)
E'kho Suhliy(44,400)(14,800)(29,600)
E'kho Ahwao(42,000)(14,000)(28,000)
E'kho Seyu(38,000)(12,500)(25,500)
E'kho Htuayur(37,200)(12,400)(24,800)
E'kho Eawaeirl(35,000)(11,600)(23,400)
(294,100)(97,800)(196,300)
Huiha Aiaihfa
E'kho Eahei(59,000)(19,500)(39,500)
E'kho Orakhtoi(57,000)(19,000)(38,000)
E'kho Hiaui(35,000)(11,600)(23,400)
E'kho Kawyahlyu(34,500)(11,500)(23,000)
E'kho Auakhah(33,700)(11,200)(22,500)
E'kho Hfosaa(30,000)(10,000)(20,000)
E'kho Oiyas(29,000)(9,600)(19,400)
(278,200)(92,400)(185,800)
Huiha Hwouwoahiw
E'kho Yukheaiw(94,500)(31,500)(63,000)
E'kho Aewi(86,200)(28,700)(57,500)
E'kho Htoioua(74,700)(24,900)(49,800)
E'kho Fihoilreil(74,300)(24,700)(49,600)
E'kho Ewoheah(73,700)(24,500)(49,200)
E'kho Oisehwih(73,200)(24,400)(48,800)
E'kho Weoiyah(69,300)(23,100)(46,200)
(545,900)(181,800)(364,100)
Huiha I'iyheas
E'kho Ahoaolr(107,000)(35,700)(71,300)
E'kho Yesiwarl(82,000)(27,300)(54,700)
E'kho Ouhkyu(76,200)(25,400)(50,800)
E'kho Iysealeah(74,000)(24,600)(49,400)
E'kho Eaaiy(64,700)(21,500)(43,200)
E'kho Ktelriykhoi(63,000)(21,000)(42,000)
E'kho Iywaifaur(62,100)(20,700)(41,400)
E'kho Eoahfi(61,500)(20,500)(41,000)
(590,500)(196,700)(393,800)
Huiha Eakteaei
E'kho Aoia(121,000)(40,300)(80,700)
E'kho Khtoahar(96,700)(32,200)(64,500)
E'kho Hwourlii(94,500)(31,500)(63,000)
E'kho Ketreh(84,200)(28,000)(56,200)
E'kho Kheoua(82,000)(27,300)(54,700)
E'kho Sahuirea(80,100)(26,700)(53,400)
E'kho Yoleaiy(79,000)(26,300)(52,700)
(637,500)(212,300)(425,200)
Huiha Awuahra
E'kho Aaih(97,200)(32,400)(64,800)
E'kho Hlyeseaas(85,100)(28,300)(56,800)
E'kho Aaolruiw(83,000)(27,600)(55,400)
E'kho Uiai(73,700)(24,500)(49,200)
E'kho Eaui'alr(73,000)(24,300)(48,700)
E'kho Roiftealroi(72,900)(24,300)(48,600)
E'kho Khtakhafah(70,100)(23,300)(46,800)
E'kho Fteawalei'(69,000)(23,000)(46,000)
(624,000)(207,700)(416,300)
Huiha Htualraluikh
E'kho Earla(104,000)(34,600)(69,400)
E'kho Ftyuhrolyel(83,400)(27,800)(55,600)
E'kho Taaooul(81,100)(27,000)(54,100)
E'kho Iylraoa(71,200)(23,700)(47,500)
E'kho Oulelye(70,000)(23,300)(46,700)
E'kho Fteasoih(69,300)(23,100)(46,200)
E'kho Kyekhealryo(68,000)(22,600)(45,400)
E'kho Oilreaweh(53,000)(17,600)(35,400)
(600,000)(199,700)(400,300)
Yaitlaorail:E'kho Hroukhteftai(4100)(1,300)(2,800)
(12,448,100)(4,146,600)(8,301,500)


Aslan khoiaya (armour)
A half-hryo (squadron)

Sunday, 12 January 2014

Imperial Army - Gamelea Subsector


Following on from my earlier post on the Miazan Subsector Imperial Unified Army, I decided to continue the process by working up the UA for Gamelea Subsector.

As before, I am using GURPsTraveller: Ground Forces by Douglas Berry as my guide. Ground Forces postulates that all Imperial planets above a certain population and Tech Level produce "Battalion Equivalents" from a percentage of their population. These "Battalion Equivalents" can either be grouped into Battalions and higher formations at the producing planet's tech level, or traded-in/amalgamated into Elite formations, or higher Tech Level formations. In the latter case, the assumption is that the planetary Government imports higher Tech equipment, which makes individual formations more efficient, which permits the Government to enlist fewer soldiers.

Firstly, to determine the number of Battalion Equivalents each planet produces, the Battalion Equivalent Table is used. This table is my adaption of the original Classic Traveller table that appeared in Journal of the Travellers' Aid Society Issue 10, rather than the one from Ground Forces as it is easier (for me) to use.

Defence Battalions or Battalion Equivalents (BEs)
Population
3
4
5
6
7
8
9
A
TL
3
-
1
10
1C
1K
10K
50K
100K
4
-
1
10
1C
1K
2K
20K
200K
5
1
2
3
30
3C
3K
30K
300K
6
1
2
3
30
3C
3K
30K
300K
7
-
1
2
20
2C
2K
20K
200K
8
-
1
2
20
2C
2K
20K
200K
9
-
-
1
15
150
15C
15K
150K
A
-
-
1
15
150
15C
15K
150K
B
-
-
1
12
120
12C
12K
120K
C
-
-
1
12
120
12C
12K
120K
D
-
-
1
10
1C
1K
10K
100K
E
-
-
7
7
70
7C
7K
70K
F
-
-
-
5
50
5C
5K
50K

Working with these figures and applying them to Gamelea Subsector, we begin to see the following emerge:

Gamelea Subsector Imperial Worlds
Planet
Port
Pop
TL
BEs
Reserve
Raw BE
Units
Varch
B
5
B
1
-
1
1 TL11 Infantry Battalion - 1st A'Varchi Ranger Battalion
Acorlis V
C
6
7
20
30
10
1 TL12 Infantry Battalion, 2 TL7 Armoured Battalions, 2 TL7 Infantry Battalions
Julnar
A
5
F
-
-
-
 Nil
Leminkainen
D
5
4
10
15
5
1 TL8 Infantry Battalion - the Freedom Militia
Anthorann
C
9
B
12K
18K
6K
1 TL15 Elite Armoured Brigade, 1 TL15 Elite Infantry Brigade, 1 TL12 Elite Armoured Corp, 2 TL12 Armoured Corps, 2 TL12 Infantry Corps, 2 TL11 Armored Field Armies, 4 TL11 Infantry Field Armies, 1 TL11 Armoured Corp, 1 TL11 Elite Infantry Brigade, 2 TL11 Infantry Divisions
Kerak
C
0
B
-
-
-
Nil
Rimbaud II
B
4
D
-
-
-
Nil
Tulvan
C
7
8
20
30
10
1 TL12 Armoured Battalion, 1 Elite TL8 Infantry Battalion - the Civil Guard, 3 TL8 Infantry Battalions
Kalath
B
4
9
-
-
-
Nil
Feor
A
8
9
15C
21C
8C
1 TL15 Elite Armoured Brigade, 2 TL15 Elite Infantry Divisions, 2 TL12 Armoured Brigades, 2 TL12 Armoured Regiments, 4 TL12 Infantry Divisions, 1 TL12 Elite Infantry Battalion
Vanvlack VII
B
5
B
1
-
1
1 TL11 Infantry Battalion - The Vanvlack Volunteer Defence Force
Gamelea
A
A
F
50K
75K
25K
1 TL15 Elite Armoured Field Army, 3 TL15 Elite Infantry Field Armies, 100 TL15 Armoured Field Armies, 200 TL15 Infantry Field Armies
Ventura
B
9
C
12K
18K
6K
1 TL15 Elite Armoured Division, 1 TL15 Elite Armoured Brigade, 1 TL15 Elite Armoured Battalion - the Parliamentary Guard, 1 TL15 Elite Infantry Corp, 1 TL15 Elite Infantry Division, 1 TL15 Elite Infantry Regiment, 6 TL12 Armoured Corps, 24 TL12 Infantry Corps
Bryak
D
A
9
150K
225K
75K
1 TL15 Elite Armoured Field Army, 2 TL15 Elite Infantry Field Armies, 27 TL9 Armoured Field Armies, 56 TL9 Infantry Field Armies
Canblyne
A
5
D
1
-
1
1 TL13 Infantry Battalion - Citizens' Defense Battalion
Gilanda
B
4
3
1
-
1
1 TL3 Infantry Battalion - Republican Guard
Lymethius Subsector Imperial Worlds - part of the Duchy of Gamelea
Ouron
C
4
7
-
-
-
Nil
Finduil
C
8
8
2K
3K
1K
1 TL15 Elite Armoured Brigade, 1 TL15 Elite Infantry Brigade, 3 TL8 Armoured Divisions, 2 TL8 Infantry Corps, 3 TL8 Infantry Divisions, 1 Elite TL8 Infantry Battalion - the Finduilan Rangers
Por'via
D
5
8
1
-
1
1 TL8 Infantry Battalion
Anar
A
7
A
15
21
7
1 TL15 Infantry Battalion, 1 TL10 Armoured Battalion
Unified Imperial Army Units for Gamelea Subsector
Personnel for each Field Force of the Unified Imperial Army are recruited from all Imperial planets within the subsector the Field Force is assigned to.
3366
1 TL15 Elite Armoured Division, 1 TL15 Elite Armoured Regiment, 2 TL15 Elite Infantry Divisions, 1 TL15 Elite Infantry Brigade, 2 TL15 Elite Infantry Commando Battalions, 6 TL12 Armoured Corps, 3 TL12 Armoured Divisions, 3 TL12 Armoured Regiments, 2 TL12 Infantry Field Armies, 3 TL12 Infantry Corps, 3 TL12 Infantry Divisions

It is Imperial policy to equip all Unified Imperial Army Units to at least Tech Level 12 standard. This ensures a unity of equipment across formations. Subsector Army Commands are permitted to upgrade units under their command to higher Tech Levels, but the cost for this upgrade is to be born at Subsector level.

House Juharl-Zarquestuir have been Dukes of Gamelea since the beginning of the Ninth Century. It was Duke Petron IV (reigned 1041 - 1065) who, following the Ulanor succession to the Sector Duchy in 1044, began to upgrade the Gamelea Unified Army to Tech Level 15. This was partly in response to increased activity by the Outrim Alliance, and partly in response to the shift in power amongst the Houses Major of the Rimward Subsectors.

The major Imperial recruiting grounds in Gamelea Subsector are Bryak, Gamelea, Ventura, Anthorann and Feor. Duke Petron encouraged the system Governments to upgrade a portion of their Planetary Defense Forces to Tech Level 15 even as he ensured funds were available for the Unified Army. Duke Pahran continued his father's initiatives but his death in 1080 at the beginning of the 4th Outrim War delayed further progress as the Unified Army found itself heavily committed to resisting incursions by the Outrim Alliance.

In spite of the political lethargy that paralyzed the Gamelea Subsector government under Duke Petron's grandson, Adryos Urzov IV (reigned 1080 - 1105), the current Subsector Duke, Kolin II Andralistain, has indicated that he intends to complete Duke Petron's plans to upgrade the Gamelea Subsector Unified Imperial Army formations to Tech Level 15 over the next five years.

Tuesday, 12 November 2013

Imperial Marines 351st Division Gamelea Subsector

Back in April 2013, I began looking at the deployment of Imperial Marine Divisions and their component elements in the RimWorlds.

At the time I wrote:
Fleet Marine Force Command RimWorlds Sector (FMFCRw) is based at Sector Fleet Command Headquarters, currently on Thiroor/Gazolan, and falls under Sector Fleet Command RimWorlds Sector. Fleet Marine Force Command consists of nine Imperial Marine Divisions, deployed in the nine Subsectors of the RimWorlds controlled by the Imperium. The deployments, from Coreward to Rimward, are as follows:

827th Marine Division, Kaorin Subsector
852nd Marine Division, Berimer’s Sceptre Subsector
853rd Marine Division, Daltharmai Subsector
900th Marine Division, Gazolan Subsector
902nd Marine Division, Thurgandarn Subsector
351st Marine Division, Gamelea Subsector
409th Marine Division, Nolgor Subsector
478th Marine Division, Miazan Subsector
496th Marine Division, Gazul Subsector

Each Marine Division consists of four Marine Infantry Regiments, an Armoured Battalion, two Light Armour Reconnaissance Battalions, a Commando Battalion, two Engineering Battalions, a COACC Wing, an Artillery Regiment, and a Logistics Regiment. From this formation are drawn the Ships’ Troops of all Imperial Navy and Subsector Navy ships within that subsector, all Navy Base and Starport Security details within that subsector, the Security details for many high ranking Imperial Officials within that subsector, as well as garrisons for important installations, troops deployed on Police Actions and Counter Insurgency Operations, and the Marine Expeditionary Units - Ready Reaction forces deployed aboard ship for months at a time, awaiting the order to Jump and deploy.

The 351st Imperial Marine Division – Gamelea Subsector


The 351st Imperial Marine Division is deployed in Gamelea Subsector. The Division’s elements are divided between the five Naval Bases in the Subsector; Gamelea/Gamelea, Varch/Gamelea, Feor/Gamelea, Canblyne/Gamelea and Ventura/Gamelea.

The 351st Marine Division consists of:
  • 895th Marine Regiment – 2 battalions, stationed at Varch/Gamelea, 1 battalion, stationed at Kalar-Wi/Gamelea
  • 1033rd Marine Regiment – 3 battalions, stationed at Gamelea/Gamelea
  • 1200th Marine Regiment – 3 battalions, stationed at Feor/Gamelea
  • 1204th Marine Regiment – 2 battalions, stationed at Ventura/Gamelea, 1 battalion, stationed at Canblyne/Gamelea
  • 540th Marine Tank Battalion – 57 Grav tanks, stationed at Gamelea/Gamelea.
  • 227th Light Armour Reconnaissance Battalion - 57 Light Grav tanks, stationed at Varch/Gamelea.
  • 295th Light Armour Reconnaissance Battalion – 57 Light Grav tanks, stationed at Feor/Gamelea.
  • 9092nd Commando Battalion – stationed at Gamelea/Gamelea.
  • 1550th Marine Engineer Regiment – 3 battalions, 1st battalion stationed at Varch/Gamelea, 2nd Battalion stationed at Feor/Gamelea, 3rd Battalion stationed at Gamelea/Gamelea.
  • 97121st COACC Wing – 1st Group, battalion landing craft, 9751 and 9754 Squadrons stationed at Feor/Gamelea; 9752 and 9756 Squadrons stationed at Gamelea/Gamelea, 9753 and 9757 Squadrons stationed at Ventura/Gamelea, and 9758 and 9759 Squadrons stationed at Varch/Gamelea; 2nd Group, close support craft, 9852 and 9853 Squadrons stationed at Varch/Gamelea, 9854 and 9857 Squadrons stationed at Feor/Gamelea, 9855 and 9858 Squadrons stationed at Ventura/Gamelea, and 9856 and 9859 Squadrons stationed at Gamelea/Gamelea; 3rd Group, Lift Units, 9863 Squadron, stationed at Gamelea/Gamelea.
  • 891st Marine Meson Artillery Regiment – 4 batteries of four Meson grav sleds. Battery A is stationed at Varch/Gamelea, Battery B is stationed at Feor/Gamelea, Battery C is stationed at Gamelea/Gamelea, and Battery D is stationed at Ventura/Gamelea.
  • 10201st Marine Logistics Regiment – 1st Battalion is stationed at Gamelea/Gamelea, 2nd Battalion is stationed at Varch/Gamelea, 3rd Battalion is stationed at Feor/Gamelea.

The 351st Marine Division is the Imperial ground force component assigned to the 297th Fleet, deployed to Gamelea Subsector. Four Marine Expeditionary Units (MEU) draw their component elements from the 351st Marine Division and are available for rapid deployment. 21st MEU is based at Varch/Gamelea, 22nd MEU is based at Feor/Gamelea, 23rd MEU is based at Gamelea/Gamelea and 24th MEU is based at Ventura/Gamelea.

Marine Expeditionary Units are mixed ground units usually formed around the core of a battalion combat team, and deployed as missions require. Marine Expeditionary Units are normally deployed from Battalion Landing Craft and Lift Units. Marine Expeditionary Units for the 351st Marine Division are as follows:

21st MEU:
  • 1 battalion from 895th Marine Regiment
  • 1 coy from 227th LAR Battalion
  • 1 coy from 1/1550th Marine Engineer Regiment
  • Battery A 891st Marine Meson Artillery Regiment
  • 1 coy from 2/10201st Marine Logistics Regiment
  • 9852 Squadron COACC Close Support
  • 9853 Squadron COACC Close Support
  • 9758 Squadron COACC Battalion Landing Craft
  • 9759 Squadron COACC Battalion Landing Craft


22nd MEU:
  • 1 battalion from 1200th Marine Regiment
  • 1 Coy from 295th LAR Battalion
  • 1 coy from 2/1550th Marine Engineer Regiment
  • Battery B 891st Marine Meson Artillery Regiment
  • 1 coy from 3/10201st Marine Logistics Regiment
  • 9854 Squadron COACC Close Support
  • 9857 Squadron COACC Close Support
  • 9751 Squadron COACC Battalion Landing Craft
  • 9754 Squadron COACC Battalion Landing Craft


23rd MEU:
  • 1 battalion from 1033rd Marine Regiment
  • 1 Coy from 540th Marine Tank Battalion
  • 1 Coy from 295th LAR Battalion
  • 1 coy from 3/1550th Marine Engineer Regiment
  • Battery C 891st Marine Meson Artillery Regiment
  • 1 coy from 1/10201st Marine Logistics Regiment
  • 9856 Squadron COACC Close Support
  • 9859 Squadron COACC Close Support
  • 9752 Squadron COACC Battalion Landing Craft
  • 9756 Squadron COACC Battalion Landing Craft


24th MEU:
  • 1 battalion from 1204th Marine Regiment
  • 1 Coy from 540th Marine Tank Battalion
  • 1 Coy from 295th LAR Battalion
  • 1 coy from 2/1550th Marine Engineer Regiment
  • Battery D 891st Marine Meson Artillery Regiment
  • 1 coy from 1/10201st Marine Logistics Regiment
  • 9855 Squadron COACC Close Support
  • 9858 Squadron COACC Close Support
  • 9753 Squadron COACC Battalion Landing Craft
  • 9757 Squadron COACC Battalion Landing Craft


Marine Platoon with Scout Section
Marine Expeditionary Units rotate their ready status between “Standby 1” Condition – all component elements are aboard transport ships and the transports are ready to Jump within the hour – and “Standby 24” Condition – all component elements are on base and can be aboard their transports and ready to Jump within 24 hours. “Standby 12” Condition is often observed during times of heightened political tension. Units currently not assigned to a MEU are usually involved in training, or the Infantry elements are assigned as Ships’ Troops or as security for bases or officials (“dry” targets or “wet” targets in Marine parlance).

The 895th Marine Regiment, stationed at Varch, has one battalion deployed as part of the Imperial Occupation Force in the Kalar-Wi system. Currently tasked with garrisoning Kalar-Wi Highport, the 895th's part in the OFOR-KW deployment is scheduled to end in 1110. With one battalion on garrison duty, and a battalion commitment to 21st Marine Expeditionary Unit, unit rotations have been lengthened to accommodate the extra demand on manpower. 1204th marine regiment, stationed at Ventura, is under similar pressure as it is required to maintain a battalion deployment at Canblyne, as well as a battalion commitment to 24th MEU. Fleet Marine Force Command Gamelea Subsector is pressing both 297th Fleet Command at Gamelea, and Fleet Marine Force Command RimWorlds (FMFCRw) at Thiroor/Gazolan to be allowed to recruit a fourth battalion for each of the four Marine Regiments deployed in Gamelea Subsector to shorten rotations and improve morale. 

For Jump capable transport, Marine Expeditionary Forces rely upon Imperial Navy transports, for moving ground units, and Light Carriers for moving COACC elements. Each Marine Expeditionary Force is usually assigned a Sector Navy Task Force as an escort, or will be attached to a Sector Navy Fleet. All COACC vessels are crewed by Marine crews and fall under the command of the Force Commander, Marine Expeditionary Unit. The Lift Units of 3rd Group, 97121st COACC Wing are assigned to MEUs as and when they require heavy lift for armour deployment.

The ground-side deployment force of a Marine Expeditionary Unit consists of 1333 personnel, 11 Air/rafts, 18 Light Tanks, 18 Heavy Tanks, and 164 APCs. The Expeditionary Unit usually deploys aboard a Da’sanai Class Carrier, with an associated Imperial Navy Task Group of five to seven destoyers.

While the majority of the Expeditionary Unit are billeted aboard the Carrier during deployment, six platoons and their APCs, plus up to 24 tanks, are billeted aboard three dedicated Heavy Landers. These landers, (Jasaugee Class 1500 ton Landers) plus the 16 pinnaces (KA843 and KA844 type 50 ton pinnaces) and the 30 Heavy Fighters (15 Lorjander and 15 Fhrenrhis Class 50 ton Fighters) also deployed aboard the Carrier, are all crewed by Marine Crews and form the COACC squadrons assigned to the MEU. Between the landers and the pinnaces, a MEU can land to surface around two companies of infantry, two tank platoons, two Light Armour Reconnaissance platoons and a Meson battery per wave.


The 297th Imperial Fleet, assigned to Gamelea Subsector, provides the dedicated Carrier Task Groups that transport all elements of the four Marine Expeditionary Units drawn from the 351st Marine Division. Each Task Group consists of a Da’sanai Class Assault Carrier and its attendant escorts.

The 351st Marine Division contains the 97121st Close Orbit and Airspace Control Command Wing. The COACC Wing consists of three Groups of interface craft crewed by Marine crews and tasked with both landing Marine ground elements safely and providing them with Close Orbit and Airspace support.

1st GroupJasaugee Class 1500 Ton Battalion Landing Craft, eight squadrons; 9751, and 9754 Squadrons are stationed at Feor/Gamelea, 9752 and 9756 Squadrons are stationed at Gamelea/Gamelea, 9753 and 9757 Squadrons are stationed at Ventura/Gamelea, 9758 and 9759 Squadrons are stationed at Varch/Gamelea. Each squadron consists of six Jasaugee Landers, in two flights of three. One squadron at each station is on active duty at all times with the second refitting. Each Da’sanai Carrier carries a flight of Jasaugee landers. Each lander can deploy two infantry platoons with their Grav APCs, as well as five Grav tanks.

2nd GroupFhrenrhis and Lorjander Class 50 Ton Close Support craft, eight squadrons; 9852 Fhrenrhis, and 9853 Lorjander Squadrons are based at Varch/Gamelea, 9854 Lorjander and 9857 Fhrenrhis Squadrons are based at Feor/Gamelea, 9855 Fhrenrhis and 9858 Lorjander Squadrons are based at Ventura/Gamelea, and 9856 Fhrenrhis and 9859 Lorjander Squadrons are based at Gamelea/Gamelea. Each Squadron consists of two 15 craft flights. Two flights – usual a flight of Fhrenrhis’ and a flight of Lorjanders – are carried aboard each Da’sanai Carrier to act as dedicated COACC support for Marine landings.

3rd Group - Lift Units, one squadron; 9863 Squadron. 9863 Squadron is equipped with two marks of 50 Ton pinnace produced by Combine-Tolvyk, the KA-843 and the KA-844. The KA-843 is fitted to carry 42 Marines and their personal equipment, while the KA-844 is configured to carry 3 Grav APCs or two Grav tanks. A Da’Sanai Carrier will normally carry eight KA-843 and 16 KA-844 pinnaces. 9863 Squadron deploys 60 KA-843 and 120 KA-844.


Tuesday, 13 August 2013

Imperial Army - Miazan Subsector

Dick Hentz' evocative mid-Tech trooper
from Book 4: Mercenary
Following on from the design work I did on the Imperial Marines assigned to Miazan Subsector, I next decided to examine the regular ground forces - the Army.

To guide me in this task, I turned to GURPs Traveller: Ground Forces by Douglas Berry for ideas and suggestions.

As an initial assumption, Ground Forces postulates that all Imperial planets above a certain population and Tech Level produce "Battalion Equivalents" from a percentage of their population. These "Battalion Equivalents" can either be grouped into Battalions and higher formations at the producing planet's tech level, or traded-in/amalgamated into Elite formations, or higher Tech Level formations. In the latter case, the assumption is that the planetary Government imports higher Tech equipment, which makes individual formations more efficient, which permits the Government to enlist fewer soldiers.

Ground Forces has a Battalion Equivalents table but, as this is a GURPs table, it makes my head hurt doing the mental arithmetic to convert it into Classic Traveller.

Looking through my stack of books, I found a copy of Journal of the Travellers' Aid Society #10 - one of the issues that came out around the time the 5th Frontier War board game was released. I'm pretty sure that this table has appeared in various forms since then, but this is my version of it.

Defence Battalions or Battalion Equivalents (BEs)
Population
3
4
5
6
7
8
9
A
TL
3
-
1
10
1C
1K
10K
50K
100K
4
-
1
10
1C
1K
2K
20K
200K
5
1
2
3
30
3C
3K
30K
300K
6
1
2
3
30
3C
3K
30K
300K
7
-
1
2
20
2C
2K
20K
200K
8
-
1
2
20
2C
2K
20K
200K
9
-
-
1
15
150
15C
15K
150K
A
-
-
1
15
150
15C
15K
150K
B
-
-
1
12
120
12C
12K
120K
C
-
-
1
12
120
12C
12K
120K
D
-
-
1
10
1C
1K
10K
100K
E
-
-
7
7
70
7C
7K
70K
F
-
-
-
5
50
5C
5K
50K

Working with these figures and applying them to Miazan Subsector, we begin to see the following emmerge:

Miazan Subsector Imperial Worlds
Planet
Port
Pop
TL
BEs
Reserve
Raw BE
Units
Exxilon
C
8
9
150
225
75
1 TL12 Elite Armoured Battalion, 2 TL12 Armoured Battalions, 1 TL12 Elite Infantry Regiment, 1 understrength TL12 Infantry Regiment (4 Battalions), 1 TL9 Infantry Division
Bromus
C
7
7
200
300
100
2 TL7 Elite Armoured Regiments, 1 understrength TL7 Armoured Regiment, 1 TL7 Elite Infantry Brigade, 1 TL7 Infantry Division, 1 TL7 Infantry Brigade
Golus
A
5
D
1
-
1
1 TL13 Infantry Battalion - 1st Aldeed Golus Scout Battalion
Janda
B
4
D
-
-
-
Nil
Hydrot
B
3
7
-
-
-
Nil
Omega Vasali IX
C
3
7
-
-
-
Nil
Miazan
A
9
C
12000
18K
6000
1 TL15 Elite Armoured Corp, 1 TL15 Armoured Corp, 1 TL15 Elite Infantry Corp, 1 TL15 Infantry Corp, 2 TL14 Armoured Corps, 1 TL14 Elite Infantry Corp, 2 TL14 Infantry Corps
Celephais
B
6
B
12
18
6
1 TL11 Armoured Battalion, 1 understrength TL11 Infantry Regiment (4 Battalions)
Byer's Planet
B
4
A
-
-
-
Nil
Nakaya
C
9
7
20K
30K
10K
1 TL12 Elite Armoured Corp, 3 TL12 Armoured Corps, 2 TL12 Elite Infantry Corps, 3 TL12 Infantry Corps
Epoch
D
1
5
-
-
-
Nil
Naltor
D
6
4
100
150
50
1 TL10 Infantry Regiment, 1 TL10 Armoured Battalion
Cabria Subsector Imperial Worlds - part of Duchy of Miazan
Lo-Taisang
C
5
9
1
-
1
1 TL9 Infantry Battalion
Tonivar
C
5
8
2
3
1
1 TL8 Infantry Battalion, 3 TL8 Reserve Battalions - organised as an under-strength regiment
Unified Imperial Army Units for Miazan Subsector
Personnel for each Field Force of the Unified Imperial Army are recruited from all Imperial planets within the subsector the Field Force is assigned to.
405
1 TL15 Elite Armoured Division, 1 TL15 Elite Armoured Brigade, 1 TL15 Elite Infantry Brigade, 2 TL15 Elite Infantry Battalions, 1 TL14 Infantry Corp, 1 TL14 Elite Armoured Division, 1 TL14 Elite Infantry Division, 1 TL12 Infantry Corp, 1 TL12 Armoured Division, 1 TL12 Infantry Division, 1 understrength TL12 Infantry Regiment
Kamperelian Republic
Ektra
B
6
8
20
30
10
1 understrength TL11 Infantry Regiment (4 Battalions)
Floranna
B
6
C
12
18
6
1 TL12 Armoured Battalion, 1 understrength TL12 Infantry Regiment (4 Battalions)
Kamperel
A
A
B
120000
180000
60000
3 TL15 Elite Armoured Corps, 3 TL15 Elite Infantry Corps, 3 TL15 Elite Infantry Divisions, 58 TL11 Infantry Field Armies, 3 TL11 Infantry Divisions, 1 TL11 Infantry Brigade, 29 Armoured Field Armies, 1 TL11 Armoured Division, 1 TL11 Armoured Regiment
Kamperelian Republic Ready Reaction Force
Personnel for the Kamperelian Ready Reaction Force are primarily recruited from Kamperel
2801
1 TL15 Elite Armoured Division, 5 TL15 Elite Infantry Divisions, 3 TL15 Elite Infantry Battalions, 2 TL11 Armoured Field Armies, 5 TL11 Infantry Field Armies, 3 TL11 Infantry Corps
Independent Worlds
Lithia/Miazan
C
7
4
1000
1500
500
2 TL13 Infantry Regiments, 1 TL13 Infantry Battalion, 1 TL13 Armoured Battalion
Huop/Miazan
C
5
8
2
3
1
1 TL8 Infantry Battalion, 3 TL8 Reserve Battalions - organised as an under-strength regiment

It is Imperial policy to equip all Unified Imperial Army Units to at least Tech Level 12 standard. This ensures a unity of equipment across all formations. Subsector Army Commands are permitted to upgrade units under their command to higher Tech Levels, but the cost for this upgrade is to be born at Subsector level. During the period when the Miazan Subsector Dukes were also Sector Dukes of the RimWorlds (999 - 1031), Miazan Subsector Unified Imperial Army formations were regularly re equipped with the best technology available, and deployed as a Sector Reserve against the hostile coalitions along the Imperial Border. Even after suffering heavy losses during the 4th Outrim War (1080 - 85), at least a third of the formations assigned to the Miazan Subsector UIA are still equipped to Tech Level 14 standards.

As the bulk of the personnel serving in the Miazan Subsector UIA are recruited from Miazan itself, there is a tendency for the lines of authority between Ducal oversight of the Miazan PDF and the Miazan UIA to become slightly blurred. A portion of the Miazan UIA formations have now been upgraded to Tech Level 15 equipment and these units tend to train with and deploy with Miazan PDF formations.

Notes:
Exxilon has an Exotic Atmosphere (Atmos A). This reduces the number of Battalion Equivalents available (by effectively moving Exxilon's population one column to the left). In Exxilon's case, the Baron of Exxilon has decreed that the Exxilonian Baronial Household Force and six battalions of the Planetary Defence Force would be equipped to basic Unified Imperial Army standards. While this has further reduced the number of units under arms, it has increased the effectiveness of the Planetary Defence Force of this frontier world.

Golus - The 1st Aldeed Golus Scout Battalion has a reputation for producing exceptional desert fighters. Cadres from the battalion are in demand to provide desert warfare training throughout the Sector.

Miazan - As the Subsector capital, Miazan has been the seat of House Geyukthi, Dukes of Miazan and past Sector Dukes of the RimWorlds, for two centuries. The Miazan Planetary Defence Force, equipped to the highest standard, is built around the Household Cavalry Division - part of the Elite 1st Armoured Corp - and the Guards Corp.

Nakaya - Given Nakaya's isolated position, and the proximity of the hostile Kamperelian Republic, the Baron of Nakaya required that the Nakayan Planetary Defence Force be re equipped to Unified Imperial Army standards. This two-decade long project is now in its final stages.

Naltor - The upgrade of the Naltorese Planetary Defence Force has not been as successful as similar projects on other worlds. The megacorps involved in exploiting Naltor's natural resources have been reluctant to contribute to the long term defence of the planet. Consequently, the small Naltorese Defence Force consists of a Light Infantry Regiment and a wheeled Armoured battalion.

Ektra - The raising of a regiment of "loyal" Ektrans was an attempt by the Kamperelian Government to devolve security and reduce tensions on Ektra. The Ektran People's Defence Regiment is equipped and trained to Kamperelian Line Regiment status but morale remains low and the Loyal Ektrans have difficulty in recruiting and retaining personnel. Consequently, the Regiment is only able to muster four battalions.

Floranna - The devolution of planetary security by the Kamperelians on Floranna was slightly more successful than on Ektra, and a battalion of upgraded Miirhorn IV/B Battle Walkers was quickly raised. A four-battalion short Regiment of Florannans was also raised but has proved harder to keep up to strength.

Kamperel - The Republican Guard have become an army within the army on Kamperel. Currently numbering six Corps, with an attached Commando Division and two Marine Divisions, the Republican Guard dominates political and civil life on Kamperel. A further six divisions, with three Commando Battalions, form the nucleus of the Kamperelian Republic Ready Reaction Force. The realization by Imperial Intelligence that the Repubican Guard had been secretly reequipped to Tech Level 15 standards proved a nasty surprise for Imperial military planners. The source of this high tech material has yet to be traced.

Lithia - The Purvion inhabitants of Lithia have settled upon a Tech Level of 4 for their day-to-day lives, in keeping with their relationship with the planetary ecosystem. Their Planetary Defence Force, however, is equipped to TL13 standards with material, it is believed, imported from the Purvion colony world of Tallu/Lymethius.



From these figures, the notes emerge. And from the notes, scenario ideas and background colour begin to emerge. And from a gaming point of view, I now have an idea of the size of the ground forces of the Miazan worlds, and an idea for wargames set in this Subsector.

Monday, 13 May 2013

Website Update #22

After a productive month of puttering around in my lead pile, I've finished painting up some figures and have added pictures to my Website Modeling Log.

Working on TO&Es for the Marine Divisions in the RimWorlds inspired me to complete a couple of Grav Tanks (like the one here) and a Grav APC and a Light Grav Tank for the LAR Battalion. I just need to add some decals and they're complete.

Both the tank and the marine figure are from Ground Zero Games - the tank model weighs 230 grams!

Friday, 10 May 2013

Marine COACC and Lift Units – Design Notes

The 301st Imperial Fleet, assigned to Miazan Subsector, provides the dedicated Carrier Task Groups that transport all elements of the four Marine Expeditionary Units drawn from the 478th Marine Division. Each Task Group consists of a Da’sanai Class Assault Carrier and its attendant escorts.

The 478th Marine Division contains the 97985th Close Orbit and Airspace Control Command Wing. The COACC Wing consists of three Groups of interface craft crewed by Marine crews and tasked with both landing Marine ground elements safely and providing them with Close Orbit and Airspace support.

1st GroupJasaugee Class 1500 Ton Battalion Landing Craft, six squadrons; 9791, 9793, and 9795 Squadrons are stationed at Miazan/Miazan and 9792, 9794 and 9796 Squadrons are stationed at Celephais/Miazan. Each squadron consists of six Jasaugee Landers, in two flights of three. Two squadrons are on active duty at all times with the third refitting. Each Da’sanai Carrier carries a flight of Jasaugee landers. Each lander can deploy two infantry platoons with their Grav APCs, as well as five Grav tanks.

2nd GroupFhrenrhis and Lorjander Class 50 Ton Close Support craft, six squadrons; 9802 Fhrenrhis, 9806 Lorjander, and 9807 Fhrenrhis Squadrons are based at Celephais/Miazan and 9803 Lorjander, 9805 Fhrenrhis and 9808 Lorjander Squadrons are based at Miazan/Miazan. Each Squadron consists of two 15 craft flights. Two flights – usual a flight of Fhrenrhis’ and a flight of Lorjanders – are carried aboard each Da’sanai Carrier to act as dedicated COACC support for Marine landings.

3rd Group - Lift Units, one squadron; 9800 Squadron. 9800 Squadron is equipped with two marks of 50 Ton pinnace produced by Combine-Tolvyk, the KA-843 and the KA-844. The KA-843 is fitted to carry 42 Marines and their personal equipment, while the KA-844 is configured to carry 3 Grav APCs or two Grav tanks. A Da’Sanai Carrier will normally carry eight KA-843 and 16 KA-844 pinnaces. 9800 Squadron deploys 40 KA-843 and 80 KA-844.



Ship: KA-5322109
Class: Combine-Tolvyk KA843
Type: Pinnance
Architect: David Billinghurst
Tech Level: 15



USPKA-0306G23-700000-00003-0MCr 58.57550 Tons
Bat Bear       1Crew: 44
Bat        1TL: 15


Cargo: 0 Fuel: 4 EP: 8 Agility: 6 Marines: 42
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.586 Cost in Quantity: MCr 46.860


Detailed Description
(High Guard Design)

HULL
50.000 tons standard, 700.000 cubic meters, Cylinder Configuration

CREW
2 Officers, 42 Marines

ENGINEERING
Jump-0, 6G Manuever, Power plant-16, 8.000 EP, Agility 6

AVIONICS
No Bridge Installed, Model/3 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)

DEFENCES
Armoured Hull (Factor-7)

CRAFT
None

FUEL
4 Tons Fuel (0 parsecs jump and 14 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
44 Acceleration Couches, 0 Ton Cargo

USER DEFINED COMPONENTS
None

COST
MCr 59.161 Singly (incl. Architects fees of MCr 0.586), MCr 46.860 in Quantity

CONSTRUCTION TIME
24 Weeks Singly, 19 Weeks in Quantity

COMMENTS
Capacity for 1 Platoon (5 squads) of Marines



Combine-Tolvyk KA843 Class Pinnance

Book 5 Crew Breakdown
Command section: 2 officers and 0 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers

and 0 ratings; Medical Section: 0 officers and 0 ratings; Marines: 42
HULL
Hull: 0.000 Td; MCr 5.000
Armour Factor-7: 4.000 Td; MCr 4.000

ENGINEERING
M-Drive Factor-6: 8.500 Td; MCr 4.250
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-16: 8.000 Td; MCr 24.000; +8.000 EP

FUEL
P-Fuel: 4.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 0.000 Td; MCr 0.000
Computer Model/3: 3.000 Td; MCr 18.000; -1 EP

WEAPONRY
1 x Missile Turrets: 1.000 Td; MCr 2.250

SCREENS

CRAFT

ACCOMODATIONS
42 x Couches: 21.500 Td; MCr 1.075
Cargo: 0.000 Td; MCr 0.000



Ship: KA-3452109
Class: Combine-Tolvyk KA844
Type: Pinnance
Architect: David Billinghurst
Tech Level: 15



USPKA-0306G22-700000-00003-0MCr 57.55050 Tons
Bat Bear       1Crew: 2
Bat        1TL: 15



Cargo: 20.500 Fuel: 4 EP: 8 Agility: 6
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.576 Cost in Quantity: MCr 46.040


Detailed Description
(High Guard Design)

HULL
50.000 tons standard, 700.000 cubic meters, Cylinder Configuration

CREW
2 Officers, 0 Ratings

ENGINEERING
Jump-0, 6G Manuever, Power plant-16, 8.000 EP, Agility 6

AVIONICS
No Bridge Installed, Model/3 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)

DEFENCES
Armoured Hull (Factor-7)

CRAFT
None

FUEL
4 Tons Fuel (0 parsecs jump and 14 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 20.500 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 58.126 Singly (incl. Architects fees of MCr 0.576), MCr 46.040 in Quantity

CONSTRUCTION TIME
24 Weeks Singly, 19 Weeks in Quantity

COMMENTS
Capacity for 3 TL15 APCs or 2 TL15 Grav tanks



Combine-Tolvyk KA844 Class Pinnance

Book 5 Crew Breakdown
Command section: 2 officers and 0 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers and 0 ratings; Medical Section: 0 officers and 0 ratings
HULL
Hull: 0.000 Td; MCr 5.000
Armour Factor-7: 4.000 Td; MCr 4.000

ENGINEERING
M-Drive Factor-6: 8.500 Td; MCr 4.250
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-16: 8.000 Td; MCr 24.000; +8.000 EP

FUEL
P-Fuel: 4.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 0.000 Td; MCr 0.000
Computer Model/3: 3.000 Td; MCr 18.000; -1 EP

WEAPONRY
1 x Missile Turrets: 1.000 Td; MCr 2.250

SCREENS

CRAFT

ACCOMODATIONS
2 x Couches: 1.000 Td; MCr 0.050
Cargo: 20.500 Td; MCr 0.000



Ship: FMNF-12649
Class: Fhrenrhis
Type: Fighter
Architect: David Billinghurst
Tech Level: 15



USPFH-0106Q52-E00000-05000-0MCr 118.05050 Tons
Bat Bear  1Crew: 2
Bat   1TL: 15



Cargo: 0 Fuel: 12 EP: 12 Agility: 6
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 1.180 Cost in Quantity: MCr 94.440


Detailed Description
(High Guard Design)

HULL
50.000 tons standard, 700.000 cubic meters, Needle/Wedge Configuration

CREW
2 Officers, 0 Ratings

ENGINEERING
Jump-0, 6G Manuever, Power plant-24, 12.000 EP, Agility 6

AVIONICS
No Bridge Installed, Model/6 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Fusion Gun Turret organised into 1 Battery (Factor-5)

DEFENCES
Armoured Hull (Factor-14)

CRAFT
None

FUEL
12 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 0 Ton Cargo

USER DEFINED COMPONENTS
None

COST
MCr 119.231 Singly (incl. Architects fees of MCr 1.180), MCr 94.440 in Quantity

CONSTRUCTION TIME
24 Weeks Singly, 19 Weeks in Quantity

COMMENTS
Imperial Marine Ground Attack craft



Fhrenrhis Class Fighter

Book 5 Crew Breakdown
Command section: 2 officers and 0 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers

and 0 ratings; Medical Section: 0 officers and 0 ratings

HULL
Hull: 0.000 Td; MCr 6.000
Armour Factor-14: 7.500 Td; MCr 12.750

ENGINEERING
M-Drive Factor-6: 8.500 Td; MCr 4.250
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-24: 12.000 Td; MCr 36.000; +12.000 EP

FUEL
P-Fuel: 12.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 0.000 Td; MCr 0.000
Computer Model/6: 7.000 Td; MCr 55.000; -5 EP

WEAPONRY
1 x Energy Turrets: 2.000 Td; MCr 4.000; -4 EP

SCREENS

CRAFT

ACCOMODATIONS
2 x Couches: 1.000 Td; MCr 0.050
Cargo: 0.000 Td; MCr 0.000



Ship: FMSF-12649
Class: Lorjander
Type: Fighter
Architect: David Billinghurst
Tech Level: 15



USPFM-0106J52-E00000-00003-0MCr 107.30050 Tons
Bat Bear       1Crew: 2
Bat        1TL: 15



Cargo: 7 Fuel: 9 EP: 9 Agility: 6
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 1.073 Cost in Quantity: MCr 85.840


Detailed Description
(High Guard Design)

HULL
50.000 tons standard, 700.000 cubic meters, Needle/Wedge Configuration

CREW
2 Officers, 0 Ratings

ENGINEERING
Jump-0, 6G Manuever, Power plant-18, 9.000 EP, Agility 6

AVIONICS
No Bridge Installed, Model/6 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)

DEFENCES
Armoured Hull (Factor-14)

CRAFT
None

FUEL
9 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 7 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 108.373 Singly (incl. Architects fees of MCr 1.073), MCr 85.840 in Quantity

CONSTRUCTION TIME
24 Weeks Singly, 19 Weeks in Quantity

COMMENTS
Missile-armed fighter assigned to Imperial Marine COACC units



Lorjander Class Fighter

Book 5 Crew Breakdown
Command section: 2 officers and 0 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers

and 0 ratings; Medical Section: 0 officers and 0 ratings

HULL
Hull: 0.000 Td; MCr 6.000
Armour Factor-14: 7.500 Td; MCr 12.750

ENGINEERING
M-Drive Factor-6: 8.500 Td; MCr 4.250
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-18: 9.000 Td; MCr 27.000; +9.000 EP

FUEL
P-Fuel: 9.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 0.000 Td; MCr 0.000
Computer Model/6: 7.000 Td; MCr 55.000; -5 EP

WEAPONRY
1 x Missile Turrets: 1.000 Td; MCr 2.250

SCREENS

CRAFT

ACCOMODATIONS
2 x Couches: 1.000 Td; MCr 0.050
Cargo: 7.000 Td; MCr 0.000



Ship: Vurchursuii
Class: Jasaugee
Type: Marine Lander
Architect: David Billinghurst
Tech Level: 15



USPWH-A206FF4-E55500-20000-0MCr 1,596.7801.5 KTons
Bat Bear  22Crew: 157
Bat   22TL: 15


Cargo: 150 Fuel: 225.000 EP: 225 Agility: 6 Marines: 124
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 15.968 Cost in Quantity: MCr 1,277.424


Detailed Description
(High Guard Design)

HULL
1,500.000 tons standard, 21,000.000 cubic meters, Cone Configuration

CREW
12 Officers, 21 Ratings, 124 Marines

ENGINEERING
Jump-0, 6G Manuever, Power plant-15, 225.000 EP, Agility 6

AVIONICS
Bridge, Model/6fib Computer

HARDPOINTS
15 Hardpoints

ARMAMENT
10 Triple Beam Laser Turrets organised into 2 Batteries (Factor-2)

DEFENCES
5 Triple Sandcaster Turrets organised into 2 Batteries (Factor-5), Nuclear Damper (Factor-5), Meson Screen (Factor-5), Armoured Hull (Factor-14)

CRAFT
None

FUEL
225.000 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
82 Staterooms, 150 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 1,612.748 Singly (incl. Architects fees of MCr 15.968), MCr 1,277.424 in Quantity

CONSTRUCTION TIME
127 Weeks Singly, 102 Weeks in Quantity

COMMENTS
1 x Marine Tank Platoon (5 tanks)
2 x Marine Infantry Platoons (12 APCs)



Jasaugee Class Marine Lander

Book 5 Crew Breakdown
Command section: 7 officers and 4 ratings; Engineering section: 1 officers and 4 ratings; Gunnery section: 2 officers and 11 ratings; Service section: 1 officers and 2 ratings; Medical Section: 1 officers and 0 ratings; Marines: 124
HULL
Hull: 0.000 Td; MCr 165.000
Armour Factor-14: 225.000 Td; MCr 382.500

ENGINEERING
M-Drive Factor-6: 255.000 Td; MCr 127.500
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-15: 225.000 Td; MCr 675.000; +225.000 EP

FUEL
P-Fuel: 225.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 1.500
Purification: 3.000 Td; MCr 0.030
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 30.000 Td; MCr 7.500
Computer Model/6fib: 14.000 Td; MCr 83.000; -5 EP

WEAPONRY
10 x Laser Turrets: 10.000 Td; MCr 30.000; -30 EP
5 x Sand Turrets: 5.000 Td; MCr 3.750

SCREENS
Nuclear Damper Factor-5: 10.000 Td; MCr 35.000; -50.000 EP
Meson Screen Factor-5: 20.000 Td; MCr 45.000; -15.000 EP

CRAFT

ACCOMODATIONS
82.0 x Staterooms: 328.000 Td; MCr 41.000
Cargo: 150.000 Td; MCr 0.000



Ship: Olon D. Garthoi
Class: Da'sanai
Type: Assault Carrier
Architect: David Billinghurst
Tech Level: 15



USPCP-P4347EB-799900-90047-2MCr 39,524.19050 KTons
Bat Bear  33   24Crew: 1525
Bat   44   26TL: 15


Cargo: 160 Passengers: 50 Fuel: 18,500 EP: 3,500 Agility: 4 Marines: 1009
Craft: 15 x 50T Fhrenrhis Fighters, 15 x 50T Lorjander Fighters, 8 x 50T KA843 Pinnaces, 16 x 50T KA844 Pinnaces, 3 x
1500T Jasauger Landers, 30 x 5T Grav Tanks, 151 x 4T APC/AirRafts, 2 50T Launch Tubes

Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 295.472 Cost in Quantity: MCr 33,614.750


Detailed Description
(High Guard Design)

HULL
50,000.000 tons standard, 700,000.000 cubic meters, Close Structure Configuration

CREW
37 Officers, 449 Ratings, 30 Pilots, 1009 Marines

ENGINEERING
Jump-3, 4G Manuever, Power plant-7, 3,500.000 EP, Agility 4

AVIONICS
Bridge, Model/5fib Computer

HARDPOINTS
2 50-ton bays, 140 Hardpoints

ARMAMENT
2 50-ton Meson Bays (Factor-4), 60 Triple Missile Turrets organised into 6 Batteries (Factor-7), 40 Triple Beam Laser
Turrets organised into 4 Batteries (Factor-9)

DEFENCES
40 Triple Sandcaster Turrets organised into 4 Batteries (Factor-9), Nuclear Damper (Factor-9), Meson Screen
(Factor-9), Armoured Hull (Factor-7)

CRAFT
15 50.000 ton Fhrenrhis Fighters (Crew of 2, Cost of MCr 118.850), 15 50.000 ton Lorjander Fighters (Crew of 2, Cost
of MCr 107.300), 8 50.000 ton KA843 Pinnaces (Crew of 2, Cost of MCr 58.575), 16 50.000 ton KA844 Pinnaces (Crew of
2, Cost of MCr 57.550), 3 1,500.000 ton Jasauger Landers (Crew of 0, Cost of MCr 1,731.780), 30 5.000 ton Grav Tanks
(Crew of 0, Cost of MCr 0.000), 151 4.000 ton APC/AirRafts (Crew of 0, Cost of MCr 0.000), 2 50.000 ton Launch Tubes

FUEL
18,500 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
822 Staterooms, 50 Middle Passengers, 160 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 29,842.672 Singly (incl. Architects fees of MCr 295.472), MCr 23,637.760 in Quantity, plus MCr 9,976.990 of

Carried Craft

CONSTRUCTION TIME
188 Weeks Singly, 150 Weeks in Quantity

COMMENTS
Imperial Navy Carrier assigned to deploy Marine Expeditionary Units.



Da'sanai Class Assault Carrier

Book 5 Crew Breakdown
Command section: 7 officers and 18 ratings; Engineering section: 11 officers and 99 ratings; Gunnery section: 3
officers and 24 ratings; Flight section: 3 officers, 30 pilots and 214 ratings; Service section: 10 officers and 90
ratings; Medical Section: 3 officers and 4 ratings; Marines: 1009

HULL
Hull: 0.000 Td; MCr 3,000.000
Armour Factor-7: 4,000.000 Td; MCr 4,000.000

ENGINEERING
M-Drive Factor-4: 5,500.000 Td; MCr 2,750.000
J-Drive Factor-3: 2,000.000 Td; MCr 8,000.000
P-Plant Factor-7: 3,500.000 Td; MCr 10,500.000; +3,500.000 EP

FUEL
P-Fuel: 3,500.000 Td; MCr 0,000
J-Fuel: 15,000.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 50.000
Purification: 28.000 Td; MCr 0.280
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 1,000.000 Td; MCr 250.000
Computer Model/5fib: 10.000 Td; MCr 68.000; -3 EP

WEAPONRY
2 x 50T Meson Bays: 100.000 Td; MCr 101.000; -200 EP
60 x Missile Turrets: 60.000 Td; MCr 135.000
40 x Laser Turrets: 40.000 Td; MCr 120.000; -120 EP
40 x Sand Turrets: 40.000 Td; MCr 30.000

SCREENS
Nuclear Damper Factor-9: 20.000 Td; MCr 50.000; -90.000 EP
Meson Screen Factor-9: 40.000 Td; MCr 60.000; -900.000 EP

CRAFT
15 x Fhrenrhis Fighter: 975.000Td; MCr 1.950; Cost of craft: MCr 1,782.750
15 x Lorjander Fighter: 975.000Td; MCr 1.950; Cost of craft: MCr 1,609.500
8 x KA843 Pinnace: 520.000Td; MCr 1.040; Cost of craft: MCr 468.600
16 x KA844 Pinnace: 1,040.000Td; MCr 2.080; Cost of craft: MCr 920.800
3 x Jasauger Lander: 4,950.000Td; MCr 9.900; Cost of craft: MCr 5,195.340
30 x Grav Tanks: 150.000Td; MCr 0.000; Cost of craft: MCr 0.000
151 x APC/AirRafts: 604.000Td; MCr 0.000; Cost of craft: MCr 0.000
2 x 50.000 Td Launch Facilities: 2,500.000 Td; MCr 5.000

ACCOMODATIONS
822.0 x Staterooms: 3,288.000 Td; MCr 411.000
Cargo: 160.000 Td; MCr 0.000