Showing posts with label Gazolan Subsector. Show all posts
Showing posts with label Gazolan Subsector. Show all posts

Wednesday, 13 June 2012

Gazolan Subsector #5 – Moving Again

It has been a number of months since I last looked at Gazolan Subsector. Rolling up an entire subsector of average and below average Tech Level worlds with indifferent to rubbish starports was rather depressing – I had anticipated a spread of Tech Levels and facilities, though I expected a much wider spread over 30 systems.

Looking at the Trade codes, I see a lot of Poor, Non-Industrial and Non-Agricultural worlds. My initial concept for the Julnar Reach, with its Poor, Non-Industrial worlds, was that the 10th Century mining boom – mentioned previously in connection with Tulvan in Gamelea Subsector - had paid out and that the Reach Systems had then experienced a decades-long economic depression. I still like this idea and it gells with the results I rolled up for this section of the Gazolan Subsector, so I will lock in the main world names and UWPs for the Coreward end of the Julnar Reach and declare them complete.

I did play around with the idea that, as Gazolan Subsector has been a battle field subsector on a number of occasions, the economy, infrastructure and facilities of the systems within the subsector had taken repeated hits and were still recovering. The 4th Outrim War of 1080 – 85 was the last major war that might have impacted Gazolan Subsector. While the main theatre of conflict was further Rimward in Gamelea and Miazan Subsectors, Outrim Coalition naval units most certainly pushed over the border through Daltharmai Subsector, and along the Daltharmai Main, into Gazolan Subsector.

I have decided that the Azakarii Cluster (previously Constellation E) and the Miigaurshish (the Wedding Cup) contain the Industrial worlds of the subsector – these were the systems that fell initially to the Imperial advance in the mid 6th Century, prior to the extended period of conflict that was to ultimately destroy Sector Duke Kolin I’s dynasty. It was here that the Outrim incursions of the 4th Outrim War were halted. Given that Thiroor, the Subsector Capital, is at 2213, right on the rim of the Wedding Cup, and that House Hendrian of Thiroor’s power base was firmly fixed amongst the Miigaurshish systems, it is likely that this region of space is well settled and well developed. Just over a decade after the end of the 4th Outrim War, Subsector Duke Akansair of Thiroor became Akansair I, Sector Duke of the RimWorlds.

Sunday, 28 August 2011

Design Notes - Incremental Progression

Features of Gazolan SubsectorWith new figures to paint and a full diary, progressing development of Gazolan Subsector has temporarily stalled. I have, however, located the current (1109) subsector capital, Thiroor, at 2213.

Thiroor lies on the “lower lip” of the Wedding Cup, Miigaurshish and, incidentally, was one of the early systems in Gazolan Subsector to be occupied by the Imperium. House Hendrian of Thiroor, Subsector Dukes of Gazolan, have been slowly increasing their power and influence since the Sakul Wars of the late Ninth Century. With the death of Sector Duke Edenar in 1097, Akansair Hendrian was able to present both himself and his House as the most suitable candidate to succeed to the Sector Duchy. Akansair I was succeeded by his son Mekal in 1104. Mekal was succeeded by his brother, Akansair II, in 1107.

I need to re-examine the systems of the Wedding Cup as these would appear to be the core worlds of Gazolan Subsector – the centre of power that House Hendrian as protected and nurtured since the Sarkul Wars. It is these worlds that have given House Hendrian the wealth and resources to replace House Ulanor as Sector Dukes, and to hold their own against their enemies – both internal and external.

Sunday, 21 August 2011

Interlude

As often happens when I’m working on a project, instead of continuing with the development of Gazolan Subsector I suddenly decided that I needed to re-examine the economics of the RimWorlds using GURPs Traveller: Far Trader. This then involved trying to beat the various GURPs economics formulae into a spreadsheet. After much swearing and Googling, I developed a semi-automatic method for generating the various World Trade Numbers, and then a manual method for linking them together to generate the Bilateral Trade Number.

Currently, I have worked up numbers for Lymethius Subsector and have just started moving out into Gamelea. I am starting to see the beginnings of trade routes, though the Far Trader rules demand relatively high values for routes.

Heaven and Earth would generate the trade routes for me, but it doesn’t seem to present all the World Trade Numbers. Also, I’m finding the exercise useful in getting me to see different patterns in my subsectors. I’m looking forward to extending the numbers up the Julnar Reach into Gazolan Subsector to see if the story I was beginning to create about the Reach in my last post is backed up by the economic data. Lastly, generating these numbers, while useful for the background of a trade game, will also give me a feel as to the true volume of shipping travelling the routes of the Subsector.

Sunday, 31 July 2011

Gazolan Subsector #4 – Dealing with Randomness

Gamelea and Gazolan Subsectors
Heaven and Earth is a mighty programme for generating systems and sectors and I have used it to sketch out the subsectors of my Sector that I never got around to mapping back in the day. I used it again to map out Gazolan Subsector for me when I decided that I needed to take a closer look at this region of space. Then, when I sat down to look at the UWPs for Gazolan Subsector, I experienced the same feeling of “blurg” that I experience whenever I look at any of the OTU Sector maps and their endless lists of UWPs – basically, I feel no connection with these strings of numbers.

For me, part of the fun of system and subsector creation is the story telling that goes along with it. A vocal portion of Traveller players/referees moan and whinge about the “inaccuracies” of Traveller world generation and “how is it that a billion people live on an airless rock while a garden world a parsec away has a population of a couple of hundred people?” My answer is, “So, how is that? Tell me the story of settlement of this region of space. Tell me of the hopes and dreams of the people who came to this place, or evolved out of the mud of this place, and I’ll tell you why these people are here”.

So, I sat down and rolled my own UWPs, and here they are:






































































































Hex No.PlanetUPPBasesPBGTrade
1712GampirB-98A69A-BNil621Ni/Ri/In
1714IirB-232884-CNil010Na/Po
1715BaladarC-5036A8-CS632Na/Ni
1717KekhiA-A69879-CNil320Ri
1718LediginkuurgaB-886673-6Nil800Ag/Ni/Ri
1720ShimuriiA-6619B9-CN901-
1814TBAE-7B36A9-7Nil540Ni
1818IshmagshakaX-351531-0Nil740Ni/Po
1819SimamingigshisC-7A4210-AS630Ni
1915TBAB-337857-CNil230Na
1917MalasadasadE-334795-4Nil400Na
1919KhiluC-5459AA-5Nil432In
2013UdshaE-262547-7Nil522Ni
2014GhimaA-437541-FNil330Ni
2020ZekhiipkukaC-550456-8Nil230Po
2117TBAB-667676-9N522Ag/Ni/Ri
2120KarpathurnalC-542672-AS710Ni/Po
2211TBAC-466573-ANil900Ag/Ni
2213TBAB-232733-AN441Na/Po
2214IrA-444752-BNil440Ag
2216TBAD-302787-7Nil630Na
2217TBAC-5656AA-7Nil502Ag/Ni
2219TBAB-243551-ANil831Ni/Po
2312TBAE-430788-8Nil111Na/Po
2314AguusE-462400-3Nil720Ni
2316TBAA-783533-ANil611Ni
2319GiirmuumB-669667-BN/S030Ag/Ni/Ri
2320AgarkhikiD-140753-8Nil542Po
2412DupiA-410854-CN131Na
2413TBAC-535775-6Nil500Na







Looking at what I came up with, my heart sank. The story is that Gazolan was a rich subsector – that’s why Kolin I pushed into that part of space, even against opposition - and here I was rolling up Poor worlds, and Low Tech worlds, and crappy starports and next to no bases - almost time to dump the home rolls and go back to Heaven and Earth. And then it struck me, Gazolan was a rich subsector in the time of Kolin I, some five hundred years ago. It has also been fought over in various civil wars and border wars since then.

Looking at the systems that make up the new and extended Julnar Reach, I was struck by the number of Poor worlds, especially towards the Rimward end of the constellation. Kerak (1922) and Tulvan (2021) in Gamelea Subsector are already noted as economically depressed worlds, due to the Odinite mines paying out in the 1090’s. Perhaps Zekhiipkuka (2020) and Karpathurnal (2120) in Gazolan were also depressed mining worlds? Giirmuum (2319), a Rich world, and Julnar (1823), a High Tech world, dominate the economy of the Reach, with Tech Level 15 Julnar taking the economic lead over Tech Level 11 Giirmuum.

Suddenly, the columns of numbers I had rolled up were beginning to tell me a story, and it looked like that it might be a different one to what I had been expecting.

Saturday, 9 July 2011

Gazolan Subsector #3 – The Reach that Ate the Main

Gazolan Subsector and surroundsBack in Accidents in Astrography: Gamelea Subsector #2, I indicated that the Kerak and Tulvan systems in Gamelea Subsector were part of the Julnar Reach, a broken reach that extends into Lymethius Subsector. Looking at the freshly generated map for Gazolan Subsector, I see that Kerak (1922) and Tulvan (2021) are actually the Rimward extensions of the seven-system Main (G). I toyed with the idea of including Main (G) in the Julnar Reach, but then decided against it. The stars of the Julnar Reach will all have the same proper motion and inclination to the Galactic plane which, in spite of the Jump-2 gap between Julnar and Por’via, will indicate that they are all members of the same group. I have yet to decide whether Run (H) in Daltharmai Subsector is also part of the Julanr Reach

So, Kerak and Tulvan are now members of Main (G), which links them culturally to Rimward Gazolan as is evident by the fact that Cassingal – a dialect of Gazolan Imperial Basic - is spoken on both worlds as well as along Main (G). At the moment, I’m mulling over whether to merge the mapMap of the Border Worlds
I created for the BurrowWolf webcomic with the existing maps. Doing so will introduce two new systems to the Gamelea/Gazolan Subsector border area; Acorlis V at 1822 and Shinurii at 1720. Shinurii does not cause any problems and expands Run (F) by a system but Acorlis V, on the other hand, links Julnar and Leminkainen to the Main (G) and effectively writes the Julnar Reach out of the story.

As an alternative, and just to show what coming back to a problem after a couple of weeks can do, if Main (G) and the Julnar Reach do merge with the addition of Acorlis V, an idea that I discounted above, there is no reason why Main (G) should not become the Julnar Reach. This would create a ten-system constellation stretching from Leminkainen in Gamelea Subsector to the system at 2319 in Gazolan Subsector.

Gamelea and Gazolan Subsectors

Julnar, itself, is the homeworld of the Julnari Minor Race who, in 1109, enjoy a high tech TL15 society on their water world. Their population isn’t very large, though, numbering only some 830, 000 natives in 1109. For the Reach to be named for the system, there is the implication that either the system’s culture dominates the constellation, or the system is associated with some astronomical feature that makes the constellation recognisable.

Oloro is the native language of the Julnari, though Cassingal, an Imperial Basic dialect, is the dominant language of the Julnar Reach. I did have some early thoughts about the Julnari perhaps having a pocket Empire that was absorbed by Imperial expansion but I think that whatever influence the Julnari may have had along the Reach has waned and that lower tech, but higher population worlds elsewhere now dominate commerce and culture in the Reach. At present, my thinking is that some feature either in or near the Julnar system is sufficiently detectable at distance to have leant its name to the constellation.

Saturday, 18 June 2011

Gazolan Subsector #2

Gazolan Subsector and surroundsWith the basics of the map for Daltharmai, Gazolan and Thurgandarn Subsectors laid out in Heaven and Earth, I sketched in the current Imperial Border (A). While I have been discussing the expansion of the Imperial RimWorlds Territory – later the RimWorlds Sector – under Sector Duke Kolin I Venuraski in the 540’s, I have also had to keep an eye on the RimWorlds Sector of 1109 (the current campaign date) as I have to ensure that two ends of my historical account actually meet up. The current Imperial Border, for instance, actually marks a slight decrease in Imperial penetration of the Sector. Daltharmai Subsector was basically a wedge driven Spinward by the Imperium between the Klarthur Confederacy in Riinu Subsector and the Outrim Alliance in Lymethius and Per Vulia Subsectors. With pressure coming from both Coreward and Rimward on Daltharmai, exposed and lightly held worlds have been abandoned as the Imperium has sought more defensible borders.

Astrographic features of Gazolan Subsector:

A – Imperial Border (1109)
B – a three-system cluster
C – the 11-system constellation Miigaurshish (pronounced ‘me – e – ga – ur – shish’) – the Wedding Cup.
D – the ten-system Daltharmai Main running to Spinward into Daltharmai Subsector.
E – a four-system cluster.
F – a five-system Run.
G – a seven-system Main running Rimward into Gamelea Subsector.
H – a three-system Run in Daltharmai Subsector.

Given that the Imperium was restricted to Jump-3 capable starships in the 540’s, Gazolan Subsector would have been entered from Kaorin Subsector through either the three-system cluster at (B) on the Gazolan/Daltharmai border, or through the Coreward “rim” of Miigaurshish (C) – the Wedding Cup – on the Gazolan/Thurgandarn border, or through the “stem” or “base” of Miigaurshish in Thurgandarn Subsector. It is likely that within these two astrographical features “great mineral resources were discovered in the Gazolan subsector and these fuelled the rapid expansion of the Duchy. This expansion was not unopposed.”

Looking at the map, I suspect that Kolin’s scouts did not actual come across any major opposition until they crossed over to the Daltharmai Main. A pocket empire based on the Daltharmai Main, with Jump-2 technology, could access the five-system run (F) to Rimward, and the three-system Run (H) and the Main (G) to Spinward and Rimward of (F). They could have also secured the Rimward rim of Miigaurshish and it is likely it was here that the Imperium encountered their second major polity in the RimWorlds.

Monday, 13 June 2011

Gazolan Subsector – Graveyard of Sector Dukes

Gazolan Subsector and surrounding space

After having fun fleshing out the Venuraski Sector Dukes, I realised that to round off this section of the History of the RimWorlds I really needed a brief account of the conflict in Gazolan Subsector that claimed the lives of both Kolin I and his son Metch. And to write about this conflict, I needed to map the subsector.

This would be the first subsector I have mapped for my campaign in something like 15 years. As I began setting up for it, I decided that I would sketch out the basics in Heaven and Earth, and then edit and move systems as required for the narrative. While the actual system generation rules would be from Classic Traveller, I wanted to take the opportunity to look at the Mongoose Traveller world generation rules to see whether they added anything to the mix.

As I have been going through my six extant subsectors, I have found it very helpful to look at the starmap in Quadrant form (more properly sextant form, I guess). At this higher-level viewpoint, constellations of stars form and logical local polities and cultural/language areas become obvious. So, having run the generator, I picked out the Jump-1 groups and marked up the current Imperial frontier.
Gazolan Subsector and constellations

With seven groups, I had a couple of good candidates for the location of a wealthy pocket empire or confederation, that might give Kolin I grief when he came calling in the middle of the sixth century. Though, looking at the current starports, either the subsector had really fallen on hard times, or I was going to have to do some serious editing work.

Monday, 30 May 2011

Characters who can Drive the Story #2

Image - Aeon-lux and Vipiteno Castle


When attempting to solve a murder mystery, see who gains.



Sector Dukes of the RimWorlds

House Venuraski of Raelmar/Thurgandarn
Kolin I 540 – 550†
Metch 550 – 552†
Kolin II 552 – 557†
Dentian I 557 – 594 Abdicated


Kolin’s son and successor, Metch, inherited both the Sector Duchy and the war in Gazolan Subsector following his father’s death in 550. Given that Kolin was 72 when he died, Metch was probably in his 40’s or 50’s when he succeeded his father, assuming Kolin married and had issue in his 20’s or 30’s. Metch held the Sector Duchy for two years, dying on campaign in Gazolan Subsector in 552. Metch was succeeded as Sector Duke by Kolin II who finished the Gazolan War, and pushed Imperial expansion Rimward as far as Kasimir in Gazul Subsector before his death at the conclusion of the 1st Rimward War in 557.

Apart from the suddenly truncated timeline – three Sector Dukes within seven years, a war in Gazolan Subsector and a Rimward War, and a 15 parsec advance of the Imperial border after years of little or no progress – we also have the interesting question of the Ducal Succession. This is interesting in light of the question of who killed Sector Duke Kolin I.

My original Sector Ducal list is a sequence of Houses, names and reigns. The actual relationship between the various holders of the title and office was left rather vague, though hints of various relationships are evident in the accompanying initial draft of the Imperial History of the RimWorlds. While some Houses might still practise primogeniture, I reasoned that the council of elders of most Houses Major would collectively nominate the House’s most able member to fill such roles as might be granted to the House by the Emperor. And while such councils would have their own internal politics, as a clan or corporate body, the seniors of the House would strive to maintain the honour and status of the House above all else.

In the case of House Venuraski, Kolin I was such a dominant, and domineering force, that, unexpected death or not, his will dominated the political thinking of his time. In the middle of a conflict to pacify a subsector, a sudden change of leadership, or leadership policy, could be catastrophic to the war effort. Given his age, it is more than likely that Kolin’s son Metch was already an experienced Ground or Space Commander and serving in that conflict. It would not take much, when Kolin’s death was announced, for the military to rally behind Metch, and for the politicians to then submit to the fait accompli.

Then two years later, the war in Gazolan was almost over and Metch was dead. If Metch had murdered his father, or had his father murdered, then he had gained little from that heinous crime that he would not have received in due time and in the usual fashion, given that his father had, in effect, already secured the Sector Duchy for him. Therefore, it seems unlikely that Metch was involved in the death of his father.

This leaves the last two Venuraski Sector Dukes – Kolin II and Dentian I – as possible suspects. While turning over in my mind the relationship between these two and Kolin I, I recalled that Kolin I was initially described as “the head of a cadet branch of the House of Deneb”. My initial assumption had been that Kolin II, at least, and perhaps Dentian I, were younger sons of Kolin I. Now, I wondered if Kolin II and Dentian I were not in fact nephews, fostered in Kolin I’s Sector Ducal court to advance their careers.

Almost nothing is written about Kolin II directly; even his age and birthdate are not recorded. I picture him being of a similar age to his cousin Metch – in his mid-to-late fifties. He is active in command roles in the middle years of the 6th Century, both in the expansion of Imperial territory (more on this in my next post) in the Trailing Subsectors, the conclusion of the conflict in Gazolan Subsector and the 1st Rimward War – which costs him his life. Metch’s sudden death in 552 thrust Kolin II into the role of Sector Duke, which while unexpected, did not find him completely unprepared.

The character of Dentian I is drawn in slightly more detail, more for the latter part of his reign and his enforced abdication. He was a strong-willed individual, standing very much upon the points of the original charter of Kolin I’s Private Equity Company. Described by his opponents as more concerned with his own power and prestige than ruling justly, he sounds both vainglorious and tyrannical.

Could Dentian I be our murderer? I have decided that he is Kolin II’s younger brother. If Kolin II was in his 50’s when he died, perhaps Dentian I was five or six years younger. Having been in Kolin I’s Sector Ducal court for a decade, plus in his Vice-Regal court for at least a further 15 years, Dentian I had spent over half his life as a dependant of his uncle. As Kolin I manoeuvred his way between political hazards, did Dentian come to resent him and his real politik? And did he resent him enough to have him murdered?

Tuesday, 17 May 2011

Characters who can Drive the Story #1

Garden of Ilyuan, Heavenly City, Gourth/GazolanAt the end of my previous post, I briefly discussed the death of Sector Duke Kolin I Venuraski in 550. As you may recall, his brief biography in the Library Data ends Kolin’s driving ambition led to his downfall when he was killed on campaign in the Gazolan Subsector, killed, it is said, by a disgruntled gardener. I concluded that Kolin’s death at the hands of a gardener had the hallmarks of a historical myth – the mighty brought low by the humble – and left it at that.

A day or so later, I read a post on the Fire Broadside Blog about Oniwaban – ninja attached to the Court of the Tokugawa Shoguns who acted as intelligence agents and bodyguards. Martin at Fire Broadside had pretty much cribbed the fluff from the Infinity game site (as he’s busy painting up Infinity figures) but a quick Google on Wikipedia uncovered further information about these special agents that got me thinking.

Back in the day, I used to be a fan of Cerebus the Aardvark. At one point Cerebus, while working as Head of Security for Lord Julius, was given the title of Kitchen Staff Supervisor. Lord Julius was a great believer in impenetrable bureaucracy and miss-direction by mislabelling. He had a theory that a job title did not define the job and, in fact, it was better from a security point of view if a person’s job title actually had no relation to their actual job.

So, an interesting scenario presents itself. Sector Duke Kolin I is on active service in Gazolan when he his killed, not in battle, but by someone in his entourage. This person becomes known to history as a disgruntled gardener, in effect written out of history even though they have just killed a Sector Duke. When examined with a slightly suspicious mind, this could hint at a deliberate blurring of events to protect … whom?

Like double cream, the plot suddenly thickens.