Wednesday, 7 March 2012

Mega Trade 2

ESU Fleet Carrier from Ground Zero GamesI’ve always worked under the assumption that merchant ships run on a two week cycle – one week in Jump Space, two days inbound from the Jump Zone to port, three days to unload and load, and two days outbound to the Jump Zone. This means approximately two Jumps per month, less the two weeks a year the ship is in dock for annual maintenance, or 25 Jumps per year.


Ship: Karuthara
Class: Daiishaluur
Type: Megahauler
Architect: David Billinghurst
Tech Level: 12










USP AH-L431343-090000-60000-0 MCr 11,348.91620 KTons
Bat Bear 1 A Crew: 144
Bat 1 A TL: 12



Cargo: 7,402.000 Passengers: 150 Low: 100 Fuel: 6,600.000 EP: 600.000 Agility: 1 Shipboard Security Detail: 20 Craft: 5 x 200T Mechamaarii Lighter
Fuel Treatment: On Board Fuel Purification

Architects Fee: MCr 108.603 Cost in Quantity: MCr 9,176.865

Ship: Masasanaii
Class: High Veenoir
Type: Megahauler
Architect: David Billinghurst
Tech Level: 15










USPAH-L431343-090000-70000-0MCr 7,493.110 20 KTons
Bat Bear1 ACrew: 132
Bat1 ATL: 15



Cargo: 8,749.000 Passengers: 150 Low: 100 Fuel: 6,600.000 EP: 600.000 Agility: 1 Shipboard Security Detail: 20 Craft: 5 x 200T Calurmajurii Lighter
Fuel Treatment: On Board Fuel Purification

Architects Fee: MCr 72.542 Cost in Quantity: MCr 6,042.272

Having constructed my 20,000 ton megahaulers, the TL12 Daiishaluur and the TL15 High Veenoir, I needed to look at their running costs to determine whether freighters of this size were viable. To establish running costs, I hauled out LBB Book 2 Starships and began to crank up the numbers. As Book 2 says, “There are five basic expenses (in addition to the bank payment, if necessary) associated with starship operation:Fuel ..., Life Support ..., Routine Maintenance ..., Crew Salaries ..., and Berthing Costs ...”

Fuel:
The five lighters each megahauler carries are equipped with fuel scoops and processors and can scoop hydrogen from gas giants to refuel the unstreamlined haulers. Alternatively, the megahaulers can load unrefined fuel at the local highport and run it through their on-board fuel processors while the lighters handle passengers, cargo or freight.












Daiishaluur TL12High Veenoir TL15
Fuel Tankage: 6,600 tonsFuel Tankage: 6,600 tons
Lighter Fuel Tankage: 6 tons x 5 = 30Lighter Fuel Tankage: 6 tons x 5 = 30
Cost: Cr 100 x 6,630 = Cr 663,000 Cost: Cr 100 x 6,630 = Cr 663,000



Life Support:
Each stateroom involves an overhead of Cr 2,000 per Jump while each low berth costs Cr 100.






















Daiishaluur TL12High Veenoir TL15
294 Staterooms, 100 Low Berths282 Staterooms, 100 Low Berths
LightersLighters
(17 Staterooms, 10 Low Berths) x 5(13 Staterooms, 10 Low Berths) x 5
294 + 17 x 5 = 379 Staterooms282 + 13 x 5 = 347 Staterooms
Cost: 379 x 2,000 = Cr 758,000Cost: 347 x 2,000 = Cr 694,000
100 + 50 = 150 low berths100 + 50 = 150 low berths
Cost: 150 x 100 = Cr 15,000Cost: 150 x 100 = Cr 15,000
Total Life Support: Cr 773,000 per JumpTotal Life Support: Cr 709,000 per Jump



Routine Maintenance:
Annual routine maintenance takes two weeks and costs 0.1% of the cash price of the ship.




















Daiishaluur TL12High Veenoir TL15
MCr 8,688.205MCr 5,803.352
Lighters (x5)Lighters (x5)
MCr 390.93MCr 238.92
Total Cost: MCr 9,079.135Total Cost: MCr 6042.272
Maintenance
MCr 9,079.135 x 0.1% = MCr 9.079 p.a.MCr 6042.272 x 0.1% = MCr 6.042 p.a.
Or Cr 363,160 per two weeksOr Cr 241,680 per two weeks




Crew Salaries:
The Daiishaluur has a crew of 17 Officers, 127 Ratings: 11 Command, 30 Engineering, 12 Gunnery, 31 Flight (Flight Control Officer, a service person for each Mechamaarii Class Lighter, plus each Lighter has a crew of: Pilot, Engineer, Steward, Medic, Gunner), 40 Services, 20 Security.

The High Veenoir has a crew of 16 Officers, 116 Ratings: 11 Command, 18 Engineering, 12 Gunnery, 31 Flight (Flight Control Officer, a service person for each Calurmajurii Class Lighter, plus each Lighter has a crew of: Pilot, Engineer, Steward, Medic, Gunner), 40 Services, 20 Security.























































Daiishaluur TL12High Veenoir TL15
Commanding Officer @ Cr 7,200Commanding Officer @ Cr 7,200
Executive Officer @ Cr 6,600Executive Officer @ Cr 6,600
Computer Officer @ Cr 4,500Computer Officer @ Cr 4,500
Navigation Officer @ Cr 5,500Navigation Officer @ Cr 5,500
Navigation Officer @ Cr 5,000Navigation Officer @ Cr 5,000
Medical Officer @ Cr 2,400 Medical Officer @ Cr 2,400
Communications Officer @ Cr 4,000Communications Officer @ Cr 4,000
4 x Ratings @ Cr 450 = Cr 1,8004 x Ratings @ Cr 450 = Cr 1,800
Chief Engineer @ Cr 4,800Chief Engineer @ Cr 4,800
Second Engineer @ Cr 4,400Second Engineer @ Cr 4,400
28 x Engineers @ Cr 4,000 = Cr 112,00016 x Engineers @ Cr 4,000 = Cr 64,000
Chief Gunnery Officer @ Cr 1,200Chief Gunnery Officer @ Cr 1,200
2 x Petty Officers @ Cr 1,100 = Cr 2,2002 x Petty Officers @ Cr 1,100 = Cr 2,200
9 x Gunners @ Cr 1,000 = Cr 9,0009 x Gunners @ Cr 1,000 = Cr 9,000
Flight Control Officer @ Cr 5,000Flight Control Officer @ Cr 5,000
5 x Pilots @ Cr 6,000 = Cr 30,0005 x Pilots @ Cr 6,000 = Cr 30,000
5 x Engineers @ Cr 4,000 = Cr 20,0005 x Engineers @ Cr 4,000 = Cr 20,000
5 x Stewards @ Cr 3,000 = Cr 15,0005 x Stewards @ Cr 3,000 = Cr 15,000
5 x Medics @ Cr 2,000 = Cr 10,0005 x Medics @ Cr 2,000 = Cr 10,000
5 x Gunners @ Cr 1,000 = Cr 5,0005 x Gunners @ Cr 1,000 = Cr 5,000
5 x Lighter Maintenance @ Cr 450 = Cr 2,2505 x Lighter Maintenance @ Cr 450 = Cr 2,250
40 x service Crew @ Cr 450 = Cr 18,00040 x Service Crew @ Cr450 = Cr 18,000
20 x Security Crew @ Cr 450 = Cr 9,00020 x Security Crew @ Cr 450 = Cr 9,000
Total: Cr 284,850 per monthTotal: Cr 236, 850 per month




Berthing Costs:
Typically, berthing fees are Cr 100 for the first six days, and then Cr 100 per day thereafter. In the case of a vessel such as a megahauler, this more likely represents a fee charged by Local Traffic Control to keep space clear around the megahauler and its Lighters.

Purchase Payments:
After deducting the 20% downpayment to commence the build, standard payments of 1/240th of the purchase price per month for 480 months are normally required on a starship purchase. It is possible that part of this outlay would come off the corporate tax bill if the purchasing megacorp’s accountants are earning their fees.



















Daiishaluur TL12 purchase cost:High Veenoir TL15 purchase cost:
MCr 8,688.205 MCr 5,803.352
Lighters (x5)Lighters (x5)
MCr 390.93 MCr 238.92
Total Cost: MCr 9,079.135Total Cost: MCr 6042.272
Less 20% deposit = MCr 7263.308/240Less 20% deposit = MCr 4833.818/240
= MCr 30.264 per month= MCr 20.14 per month



Fortnightly Fees:
Having generated all these numbers, it’s time to pull them all together. It is easiest to work around the two-week standard Jump cycle and this is what I have done.






























Expenses
Daiishaluur TL12:High Veenoir TL15:
Fuel:Fuel:
Cost: Cr 100 x 6,630 = Cr 663,000Cost: Cr 100 x 6,630 = Cr 663,000
Life Support:Life Support:
Total Life Support: Cr 773,000 per JumpTotal Life Support: Cr 709,000 per Jump
Maintenance:Maintenance:
Cr 363,160 per two weeksCr 241,680 per two weeks
Crew Salaries:Crew Salaries:
Total: Cr 142,425 per fortnightTotal: Cr 118,425 per fortnight
Bank Payments:Bank Payments:
MCr 15.132 per fortnightMCr 10.07 per fortnight
Total: Cr 17,073,585 per fortnightTotal: Cr 11,802,105 per fortnight





















Potential Revenue
Daiishaluur TL12:High Veenoir TL15:
50 High Passengers @ Cr10,000 = Cr500,00050 High Passengers @ Cr10,000 = Cr500,000
100 Middle Passengers @Cr8,000 = Cr800,000100 Middle Passengers @Cr8,000 = Cr800,000
100 Low Passengers @ Cr1,000 = Cr100,000100 Low Passengers @ Cr1,000 = Cr100,000
7,402 Tons Cargo @ Cr1,000 = Cr7,402,0008,749 Tons Cargo @ Cr1,000 = Cr8,749,000
Total: Cr8,802,000Total: Cr10,149,000























Potential Revenue from Lighters
25 High Passengers @ Cr10,000 = Cr250,00025 High Passengers @ Cr10,000 = Cr250,000
25 Middle Passengers @Cr8,000 = Cr200,00025 Middle Passengers @Cr8,000 = Cr200,000
50 Low Passengers @ Cr1,000 = Cr50,00050 Low Passengers @ Cr1,000 = Cr50,000
360 Tons Cargo @ Cr1,000 = CrCr360,000475 Tons Cargo @ Cr1,000 = Cr475,000
Total: Cr860,000Total: Cr975,000
Total Potental Revenue:Total Potental Revenue:
Cr9,662,000Cr11,124,000



As we can see, if financed in the traditional manner the Megahauler loses money. The deal killer in the leveraged model is the fortnightly payments required to service the loan to buy the ship.

At TL12, without the bank payments, the Daiishaluur Class costs Cr 142,425 per fortnight to run and generates Cr 8,802,000 from passengers and freight (assuming a full load of both). If the Daiishaluur jumps with its Lighters fully loaded as well, it could generate up to Cr 9,662,000. This equates to a profit of between Cr 8,659,575 and Cr 9,519,575 per jump – even if the ship is only half full and its Lighters are empty, it will generate Cr 4,258,575 over expenses. At TL15, the High Veenoir costs Cr 118,425 per fortnight to run and generates between Cr 10,149,000 and Cr 11,124,000 – let’s say Cr 4,956,075 over expenses with a half-empty ship and empty Lighters.

For a corporation or Megacorporation wishing to run Megahaulers, there are two possible funding options – increase the initial downpayment above the standard 20% to reduce the fortnightly payments, or secure a Subsidised Merchant contract at either Subsector or Sector level with Imperial authorities. In the latter case, the government picks up the bank loan for the ship for the forty year loan period and splits the profits with the corporation, while the corporation effectively ends up with a forty-year management contract running the ship before taking full possession at the contract’s termination.

Now, this seems a bit like money for jam for the corporation, except that the Subsidised Merchant contract is usually to provide a service on a particular route which leaves little lee-way for speculative trading or shifting routes to chase the trade. Furthermore, the Subsidised Merchant becomes part of the Navy Fleet Auxilary and can be called up for military service with little warning, even after the initial contract expires. Though, having secured Navy-surplus centralized Fire Control systems during the initial design process, the building corporation must have had Subsidised Merchant contracts firmly in their sights.

Having said that, I can easily see corporations, such as A.K.I. Interstellar’s Heavy Transport Division, running a dozen, or more, High Veenoir Class Megahaulers on the the Bryak – Anar route alone. This would ensure a ship movement at each port every couple of days. And even with this amount of shipping constantly on the move, there would be plenty of freight for all the myriad of smaller merchantmen, tramp traders, and adventurers struggling with their payments.

1 comment:

  1. Have another design - the Prosperity class tender.

    A jump-3 design, it is designed as a Subsidised Merchant, either capable of carry a 9000t Tulip class Heavy System Defense vessel in time of war, or a 9000t Cargo Pod in times of peace.

    It is proposed that in peacetime a Prosperity Class makes the Nakaya run, with that planet being issued with Three Cargo Pods, one for inbound cargo on the Prosperity, one to be loaded with outbound cargo, and one to refuel the Prosperity via LHyd carried in a collapsible fuel bladder.

    This will allow that world, tragically without scheduled Imperial contact, to become more deeply linked to the Imperium.

    Ship: Prosperity
    Class: Kuniko Inoguchi
    Type: Heavy Fleet Tender
    Architect: Ian Whitchurch
    Tech Level: 12

    USP
    AK-L73235L-090100-60000-0 MCr 10,613.107 20 KTons
    Bat Bear 1 1 Crew: 107
    Bat 1 1 TL: 12

    Cargo: 78 Crew Sections: 20 of 6 Fuel: 6,600 EP: 600 Agility: 2 Marines: 8
    Craft: 1 x 9000T Tulip
    Fuel Treatment: On Board Fuel Purification
    Backups: 1 x Model/5 Computer

    Architects Fee: MCr 106.131 Cost in Quantity: MCr 8,490.485


    Detailed Description
    (High Guard Design)

    HULL
    20,000.000 tons standard, 280,000.000 cubic meters, Dispersed Structure Configuration

    CREW
    18 Officers, 81 Ratings, 8 Marines

    ENGINEERING
    Jump-3, 2G Manuever, Power plant-3, 600.000 EP, Agility 2

    AVIONICS
    Bridge, Model/5 Computer
    1 Model/5 Backup Computer

    HARDPOINTS
    18 Hardpoints

    ARMAMENT
    6 Triple Beam Laser Turrets organised into 1 Battery (Factor-6)

    DEFENCES
    12 Triple Sandcaster Turrets organised into 1 Battery (Factor-9), Nuclear Damper (Factor-1)

    CRAFT
    1 9,000.000 ton Tulip (Crew of 0, Cost of MCr 0.000)

    FUEL
    6,600 Tons Fuel (3 parsecs jump and 28 days endurance)
    No Fuel Scoops, On Board Fuel Purification Plant

    MISCELLANEOUS
    56 Staterooms, 78 Tons Cargo

    USER DEFINED COMPONENTS
    None

    COST
    MCr 10,719.238 Singly (incl. Architects fees of MCr 106.131), MCr 8,490.485 in Quantity

    CONSTRUCTION TIME
    172 Weeks Singly, 138 Weeks in Quantity

    COMMENTS



    Kuniko Inoguchi Class Heavy Fleet Tender

    Book 5 Crew Breakdown
    Command section: 7 officers and 4 ratings; Engineering section: 4 officers and 32 ratings; Gunnery section: 1 officers and 6 ratings; Flight section: 1 officers and 1 ratings; Service section: 4 officers and 36 ratings; Medical Section: 1 officers and 0 ratings; Marines: 8
    HULL
    Hull: 0.000 Td; MCr 1,000.000
    Armour Factor-0: 0.000 Td; MCr 0.000

    ENGINEERING
    M-Drive Factor-2: 1,000.000 Td; MCr 700.000
    J-Drive Factor-3: 800.000 Td; MCr 3,200.000
    P-Plant Factor-3: 1,800.000 Td; MCr 5,400.000; +600.000 EP

    FUEL
    P-Fuel: 600.000 Td; MCr 0,000
    J-Fuel: 6,000.000 Td; MCr 0.000
    Scoops: 0.000 Td; MCr 0.000
    Purification: 20.000 Td; MCr 0.107
    L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

    AVIONICS
    Bridge: 400.000 Td; MCr 100.000
    Computer Model/5: 5.000 Td; MCr 45.000; -3 EP
    1 x Backup Computer Model/5: 5.000 Td; MCr 45.000

    WEAPONRY
    6 x Laser Turrets: 6.000 Td; MCr 18.000; -18 EP
    12 x Sand Turrets: 12.000 Td; MCr 9.000

    SCREENS
    Nuclear Damper Factor-1: 50.000 Td; MCr 50.000; -10.000 EP

    CRAFT
    1 x Tulip: 9,000.000Td; MCr 18.000; Cost of craft: MCr 0.000

    ACCOMODATIONS
    56.0 x Staterooms: 224.000 Td; MCr 28.000
    Cargo: 78.000 Td; MCr 0.000

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