Ship: Karuthara
Class: Daiishaluur
Type: Megahauler
Architect: David Billinghurst
Tech Level: 12
USP | AH- | L431343- | 090000- | 60000-0 | MCr 11,348.916 | 20 KTons |
Bat Bear | 1 | A | Crew: 144 | |||
Bat | 1 | A | TL: 12 |
Cargo: 7,402.000 Passengers: 150 Low: 100 Fuel: 6,600.000 EP: 600.000 Agility: 1 Shipboard Security Detail: 20 Craft: 5 x 200T Mechamaarii Lighter
Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 108.603 Cost in Quantity: MCr 9,176.865
Ship: Masasanaii
Class: High Veenoir
Type: Megahauler
Architect: David Billinghurst
Tech Level: 15
USP | AH- | L431343- | 090000- | 70000-0 | MCr 7,493.110 20 KTons |
Bat Bear | 1 | A | Crew: 132 | ||
Bat | 1 | A | TL: 15 |
Cargo: 8,749.000 Passengers: 150 Low: 100 Fuel: 6,600.000 EP: 600.000 Agility: 1 Shipboard Security Detail: 20 Craft: 5 x 200T Calurmajurii Lighter
Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 72.542 Cost in Quantity: MCr 6,042.272
Having constructed my 20,000 ton megahaulers, the TL12 Daiishaluur and the TL15 High Veenoir, I needed to look at their running costs to determine whether freighters of this size were viable. To establish running costs, I hauled out LBB Book 2 Starships and began to crank up the numbers. As Book 2 says, “There are five basic expenses (in addition to the bank payment, if necessary) associated with starship operation:Fuel ..., Life Support ..., Routine Maintenance ..., Crew Salaries ..., and Berthing Costs ...”
Fuel:
The five lighters each megahauler carries are equipped with fuel scoops and processors and can scoop hydrogen from gas giants to refuel the unstreamlined haulers. Alternatively, the megahaulers can load unrefined fuel at the local highport and run it through their on-board fuel processors while the lighters handle passengers, cargo or freight.
Daiishaluur TL12 | High Veenoir TL15 |
Fuel Tankage: 6,600 tons | Fuel Tankage: 6,600 tons |
Lighter Fuel Tankage: 6 tons x 5 = 30 | Lighter Fuel Tankage: 6 tons x 5 = 30 |
Cost: Cr 100 x 6,630 = Cr 663,000 | Cost: Cr 100 x 6,630 = Cr 663,000 |
Life Support:
Each stateroom involves an overhead of Cr 2,000 per Jump while each low berth costs Cr 100.
Daiishaluur TL12 | High Veenoir TL15 |
294 Staterooms, 100 Low Berths | 282 Staterooms, 100 Low Berths |
Lighters | Lighters |
(17 Staterooms, 10 Low Berths) x 5 | (13 Staterooms, 10 Low Berths) x 5 |
294 + 17 x 5 = 379 Staterooms | 282 + 13 x 5 = 347 Staterooms |
Cost: 379 x 2,000 = Cr 758,000 | Cost: 347 x 2,000 = Cr 694,000 |
100 + 50 = 150 low berths | 100 + 50 = 150 low berths |
Cost: 150 x 100 = Cr 15,000 | Cost: 150 x 100 = Cr 15,000 |
Total Life Support: Cr 773,000 per Jump | Total Life Support: Cr 709,000 per Jump |
Routine Maintenance:
Annual routine maintenance takes two weeks and costs 0.1% of the cash price of the ship.
Daiishaluur TL12 | High Veenoir TL15 | MCr 8,688.205 | MCr 5,803.352 |
Lighters (x5) | Lighters (x5) |
MCr 390.93 | MCr 238.92 |
Total Cost: MCr 9,079.135 | Total Cost: MCr 6042.272 |
Maintenance | |
MCr 9,079.135 x 0.1% = MCr 9.079 p.a. | MCr 6042.272 x 0.1% = MCr 6.042 p.a. |
Or Cr 363,160 per two weeks | Or Cr 241,680 per two weeks |
Crew Salaries:
The Daiishaluur has a crew of 17 Officers, 127 Ratings: 11 Command, 30 Engineering, 12 Gunnery, 31 Flight (Flight Control Officer, a service person for each Mechamaarii Class Lighter, plus each Lighter has a crew of: Pilot, Engineer, Steward, Medic, Gunner), 40 Services, 20 Security.
The High Veenoir has a crew of 16 Officers, 116 Ratings: 11 Command, 18 Engineering, 12 Gunnery, 31 Flight (Flight Control Officer, a service person for each Calurmajurii Class Lighter, plus each Lighter has a crew of: Pilot, Engineer, Steward, Medic, Gunner), 40 Services, 20 Security.
Daiishaluur TL12 | High Veenoir TL15 |
Commanding Officer @ Cr 7,200 | Commanding Officer @ Cr 7,200 |
Executive Officer @ Cr 6,600 | Executive Officer @ Cr 6,600 |
Computer Officer @ Cr 4,500 | Computer Officer @ Cr 4,500 |
Navigation Officer @ Cr 5,500 | Navigation Officer @ Cr 5,500 |
Navigation Officer @ Cr 5,000 | Navigation Officer @ Cr 5,000 |
Medical Officer @ Cr 2,400 | Medical Officer @ Cr 2,400 |
Communications Officer @ Cr 4,000 | Communications Officer @ Cr 4,000 |
4 x Ratings @ Cr 450 = Cr 1,800 | 4 x Ratings @ Cr 450 = Cr 1,800 |
Chief Engineer @ Cr 4,800 | Chief Engineer @ Cr 4,800 |
Second Engineer @ Cr 4,400 | Second Engineer @ Cr 4,400 |
28 x Engineers @ Cr 4,000 = Cr 112,000 | 16 x Engineers @ Cr 4,000 = Cr 64,000 |
Chief Gunnery Officer @ Cr 1,200 | Chief Gunnery Officer @ Cr 1,200 |
2 x Petty Officers @ Cr 1,100 = Cr 2,200 | 2 x Petty Officers @ Cr 1,100 = Cr 2,200 |
9 x Gunners @ Cr 1,000 = Cr 9,000 | 9 x Gunners @ Cr 1,000 = Cr 9,000 | Flight Control Officer @ Cr 5,000 | Flight Control Officer @ Cr 5,000 |
5 x Pilots @ Cr 6,000 = Cr 30,000 | 5 x Pilots @ Cr 6,000 = Cr 30,000 |
5 x Engineers @ Cr 4,000 = Cr 20,000 | 5 x Engineers @ Cr 4,000 = Cr 20,000 |
5 x Stewards @ Cr 3,000 = Cr 15,000 | 5 x Stewards @ Cr 3,000 = Cr 15,000 |
5 x Medics @ Cr 2,000 = Cr 10,000 | 5 x Medics @ Cr 2,000 = Cr 10,000 |
5 x Gunners @ Cr 1,000 = Cr 5,000 | 5 x Gunners @ Cr 1,000 = Cr 5,000 |
5 x Lighter Maintenance @ Cr 450 = Cr 2,250 | 5 x Lighter Maintenance @ Cr 450 = Cr 2,250 |
40 x service Crew @ Cr 450 = Cr 18,000 | 40 x Service Crew @ Cr450 = Cr 18,000 |
20 x Security Crew @ Cr 450 = Cr 9,000 | 20 x Security Crew @ Cr 450 = Cr 9,000 |
Total: Cr 284,850 per month | Total: Cr 236, 850 per month |
Berthing Costs:
Typically, berthing fees are Cr 100 for the first six days, and then Cr 100 per day thereafter. In the case of a vessel such as a megahauler, this more likely represents a fee charged by Local Traffic Control to keep space clear around the megahauler and its Lighters.
Purchase Payments:
After deducting the 20% downpayment to commence the build, standard payments of 1/240th of the purchase price per month for 480 months are normally required on a starship purchase. It is possible that part of this outlay would come off the corporate tax bill if the purchasing megacorp’s accountants are earning their fees.
Daiishaluur TL12 purchase cost: | High Veenoir TL15 purchase cost: |
MCr 8,688.205 | MCr 5,803.352 |
Lighters (x5) | Lighters (x5) |
MCr 390.93 | MCr 238.92 |
Total Cost: MCr 9,079.135 | Total Cost: MCr 6042.272 |
Less 20% deposit = MCr 7263.308/240 | Less 20% deposit = MCr 4833.818/240 |
= MCr 30.264 per month | = MCr 20.14 per month |
Fortnightly Fees:
Having generated all these numbers, it’s time to pull them all together. It is easiest to work around the two-week standard Jump cycle and this is what I have done.
Expenses | Daiishaluur TL12: | High Veenoir TL15: |
Fuel: | Fuel: |
Cost: Cr 100 x 6,630 = Cr 663,000 | Cost: Cr 100 x 6,630 = Cr 663,000 |
Life Support: | Life Support: |
Total Life Support: Cr 773,000 per Jump | Total Life Support: Cr 709,000 per Jump |
Maintenance: | Maintenance: |
Cr 363,160 per two weeks | Cr 241,680 per two weeks |
Crew Salaries: | Crew Salaries: |
Total: Cr 142,425 per fortnight | Total: Cr 118,425 per fortnight |
Bank Payments: | Bank Payments: |
MCr 15.132 per fortnight | MCr 10.07 per fortnight |
Total: Cr 17,073,585 per fortnight | Total: Cr 11,802,105 per fortnight |
Potential Revenue | |
Daiishaluur TL12: | High Veenoir TL15: |
50 High Passengers @ Cr10,000 = Cr500,000 | 50 High Passengers @ Cr10,000 = Cr500,000 |
100 Middle Passengers @Cr8,000 = Cr800,000 | 100 Middle Passengers @Cr8,000 = Cr800,000 |
100 Low Passengers @ Cr1,000 = Cr100,000 | 100 Low Passengers @ Cr1,000 = Cr100,000 |
7,402 Tons Cargo @ Cr1,000 = Cr7,402,000 | 8,749 Tons Cargo @ Cr1,000 = Cr8,749,000 |
Total: Cr8,802,000 | Total: Cr10,149,000 |
Potential Revenue from Lighters | |
25 High Passengers @ Cr10,000 = Cr250,000 | 25 High Passengers @ Cr10,000 = Cr250,000 |
25 Middle Passengers @Cr8,000 = Cr200,000 | 25 Middle Passengers @Cr8,000 = Cr200,000 |
50 Low Passengers @ Cr1,000 = Cr50,000 | 50 Low Passengers @ Cr1,000 = Cr50,000 |
360 Tons Cargo @ Cr1,000 = CrCr360,000 | 475 Tons Cargo @ Cr1,000 = Cr475,000 |
Total: Cr860,000 | Total: Cr975,000 |
Total Potental Revenue: | Total Potental Revenue: |
Cr9,662,000 | Cr11,124,000 |
As we can see, if financed in the traditional manner the Megahauler loses money. The deal killer in the leveraged model is the fortnightly payments required to service the loan to buy the ship.
At TL12, without the bank payments, the Daiishaluur Class costs Cr 142,425 per fortnight to run and generates Cr 8,802,000 from passengers and freight (assuming a full load of both). If the Daiishaluur jumps with its Lighters fully loaded as well, it could generate up to Cr 9,662,000. This equates to a profit of between Cr 8,659,575 and Cr 9,519,575 per jump – even if the ship is only half full and its Lighters are empty, it will generate Cr 4,258,575 over expenses. At TL15, the High Veenoir costs Cr 118,425 per fortnight to run and generates between Cr 10,149,000 and Cr 11,124,000 – let’s say Cr 4,956,075 over expenses with a half-empty ship and empty Lighters.
For a corporation or Megacorporation wishing to run Megahaulers, there are two possible funding options – increase the initial downpayment above the standard 20% to reduce the fortnightly payments, or secure a Subsidised Merchant contract at either Subsector or Sector level with Imperial authorities. In the latter case, the government picks up the bank loan for the ship for the forty year loan period and splits the profits with the corporation, while the corporation effectively ends up with a forty-year management contract running the ship before taking full possession at the contract’s termination.
Now, this seems a bit like money for jam for the corporation, except that the Subsidised Merchant contract is usually to provide a service on a particular route which leaves little lee-way for speculative trading or shifting routes to chase the trade. Furthermore, the Subsidised Merchant becomes part of the Navy Fleet Auxilary and can be called up for military service with little warning, even after the initial contract expires. Though, having secured Navy-surplus centralized Fire Control systems during the initial design process, the building corporation must have had Subsidised Merchant contracts firmly in their sights.
Having said that, I can easily see corporations, such as A.K.I. Interstellar’s Heavy Transport Division, running a dozen, or more, High Veenoir Class Megahaulers on the the Bryak – Anar route alone. This would ensure a ship movement at each port every couple of days. And even with this amount of shipping constantly on the move, there would be plenty of freight for all the myriad of smaller merchantmen, tramp traders, and adventurers struggling with their payments.
Have another design - the Prosperity class tender.
ReplyDeleteA jump-3 design, it is designed as a Subsidised Merchant, either capable of carry a 9000t Tulip class Heavy System Defense vessel in time of war, or a 9000t Cargo Pod in times of peace.
It is proposed that in peacetime a Prosperity Class makes the Nakaya run, with that planet being issued with Three Cargo Pods, one for inbound cargo on the Prosperity, one to be loaded with outbound cargo, and one to refuel the Prosperity via LHyd carried in a collapsible fuel bladder.
This will allow that world, tragically without scheduled Imperial contact, to become more deeply linked to the Imperium.
Ship: Prosperity
Class: Kuniko Inoguchi
Type: Heavy Fleet Tender
Architect: Ian Whitchurch
Tech Level: 12
USP
AK-L73235L-090100-60000-0 MCr 10,613.107 20 KTons
Bat Bear 1 1 Crew: 107
Bat 1 1 TL: 12
Cargo: 78 Crew Sections: 20 of 6 Fuel: 6,600 EP: 600 Agility: 2 Marines: 8
Craft: 1 x 9000T Tulip
Fuel Treatment: On Board Fuel Purification
Backups: 1 x Model/5 Computer
Architects Fee: MCr 106.131 Cost in Quantity: MCr 8,490.485
Detailed Description
(High Guard Design)
HULL
20,000.000 tons standard, 280,000.000 cubic meters, Dispersed Structure Configuration
CREW
18 Officers, 81 Ratings, 8 Marines
ENGINEERING
Jump-3, 2G Manuever, Power plant-3, 600.000 EP, Agility 2
AVIONICS
Bridge, Model/5 Computer
1 Model/5 Backup Computer
HARDPOINTS
18 Hardpoints
ARMAMENT
6 Triple Beam Laser Turrets organised into 1 Battery (Factor-6)
DEFENCES
12 Triple Sandcaster Turrets organised into 1 Battery (Factor-9), Nuclear Damper (Factor-1)
CRAFT
1 9,000.000 ton Tulip (Crew of 0, Cost of MCr 0.000)
FUEL
6,600 Tons Fuel (3 parsecs jump and 28 days endurance)
No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
56 Staterooms, 78 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 10,719.238 Singly (incl. Architects fees of MCr 106.131), MCr 8,490.485 in Quantity
CONSTRUCTION TIME
172 Weeks Singly, 138 Weeks in Quantity
COMMENTS
Kuniko Inoguchi Class Heavy Fleet Tender
Book 5 Crew Breakdown
Command section: 7 officers and 4 ratings; Engineering section: 4 officers and 32 ratings; Gunnery section: 1 officers and 6 ratings; Flight section: 1 officers and 1 ratings; Service section: 4 officers and 36 ratings; Medical Section: 1 officers and 0 ratings; Marines: 8
HULL
Hull: 0.000 Td; MCr 1,000.000
Armour Factor-0: 0.000 Td; MCr 0.000
ENGINEERING
M-Drive Factor-2: 1,000.000 Td; MCr 700.000
J-Drive Factor-3: 800.000 Td; MCr 3,200.000
P-Plant Factor-3: 1,800.000 Td; MCr 5,400.000; +600.000 EP
FUEL
P-Fuel: 600.000 Td; MCr 0,000
J-Fuel: 6,000.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 20.000 Td; MCr 0.107
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000
AVIONICS
Bridge: 400.000 Td; MCr 100.000
Computer Model/5: 5.000 Td; MCr 45.000; -3 EP
1 x Backup Computer Model/5: 5.000 Td; MCr 45.000
WEAPONRY
6 x Laser Turrets: 6.000 Td; MCr 18.000; -18 EP
12 x Sand Turrets: 12.000 Td; MCr 9.000
SCREENS
Nuclear Damper Factor-1: 50.000 Td; MCr 50.000; -10.000 EP
CRAFT
1 x Tulip: 9,000.000Td; MCr 18.000; Cost of craft: MCr 0.000
ACCOMODATIONS
56.0 x Staterooms: 224.000 Td; MCr 28.000
Cargo: 78.000 Td; MCr 0.000