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Within my Traveller Universe, the RimWorlds Sector, most subsector populations have a distinctive accent and form of Imperial basic, though these dialectal groupings may spill across subsector borders along stellar mains or through clusters.
While transfers of popular media through trade might tend to act as a unifying agent when it comes population language accents, such transfers are unlikely to take lasting root amongst populations numbering into the billions. The effect would be akin to, say, fans of London gangster movies adopting a faux-East-Ender accent amongst themselves, but reverting to their native New Zealand twang when communicating with people outside their social interest group.
Playing around with dialects and languages can add an extra dimension to your players’ immersion in your Traveller campaign – reminding them that, in their imaginations, they are a long, long way away from home.
You're right languages and dialects are fascinating and great to explore, adding another dimension.
ReplyDeleteIn my junior days of gaming, I tended to ignore language in preference to a bunch of other goings on, but you are absolutely right. This really crashed home to me watching Firefly, and the wonderful effect of mixing in Chinese words and curses ect that added a huge amount of flavour without needing an actual dictionary!
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