5150: New Beginnings is a Science Fiction immersion game from Two Hour Wargames, and the first immersion game that I have bought. While I’m still reading the rules, I like what I see. I’m not sure if “immersion game” is a tagline that THW has coined for their games, as I have not come across it before but, essentially, it describes a type of game that sits between a tabletop skirmish game and an RPG. By using reaction rolls, the characters in the game are meant to act and react to events as they unfold in a way that is more natural and logical than the traditional “I go, You go” of tabletop wargames.
What I really like is that there is an extensive campaign side to the game, and that the game can be played solo as well.
I first came across the game either on TMP or on one of the many blogs I follow. I joined the Two Hour Games Yahoo Group and read a couple of very entertaining After Action Reports written by guys fumbling their way through character creation and initial encounters.
What sold me on the game was that I could easily see myself using my Traveller campaign as a setting, and actually getting to play with some of the figures I have been painting. My initial plan is to set the game in the Border Worlds – along the Lymethius and Gamelea Subsector borders – as this is an area of friction and conflict, which tends to generate good stories.I elected to get the printed version of the rules from Two Hour Wargames, rather than the pdf, and it came, spiral bound, on a nice weight of paper with a colour card cover. The spiral binding made sense after my initial surprise as the book is going to spend a fair amount of time open when in play. I intend to rebind it, adding clear plastic covers to protect the very nice cover art, as I have access to a spiral binding machine.
I will post some updates on this soon, I think.
