|Cover of GURPs: Far Trader - slightly altered|
During the development of Classic Traveller, a lot of work was done developing unique phonologies for the languages of the various Major Races, and some of the Minor Races as well. Originally, the results were published in phonology tables where, by working out the vowel/consonant ratio of a syllable, a series of dice rolls would generate completed syllables. These could then be strung together to form words and sentences. If you could remember the pronunciation guide, you could even get a feel for how the language might sound.
This was fun as far as it went, but was also rather time consuming.
Then one day while pootling around on the internet, I stumbled across Space Corsair’s Word Generator.
|Control Panel of Space Corsair's Word Generator|
|Language selection - 12 on offer|
|Twenty separate two-syllable words generated|
|A six-word sentence is generated|
Unless I am working with existing root words or grammar, (and I have only really explored this in work I have done on Arrghoun – an ancient Vargr language that appears in Alien Module 3: Vargr and which I have adopted for the Vargr of the Hunt of Rronurl in Cabria Subsector) then I usually don’t concern myself with relationships between generated words and possessives or tenses or all those other bits of the structure of language that I really wished I had paid more attention to at school.
Being able to slip some authentic sounding words from another language into the course of your game, especially when your characters are in a multi-species situation, always adds to gaming experience, and it’s even more fun if your Galanglic-speaking Player Characters start picking up and using loan words from their non-human companions.