Monday, 30 September 2013

Fun with Family Trees #4

Building Houses 2: Expanding the Family to a Dynasty

In my previous post I suggested a relatively simple method for generating a family for a character. The idea was to give each character a little extra depth.

For Houses Major - the planetary ruling noble dynasties - I tend to simplify my Family Generating rules even further as I am inevitably attempting to construct a lineage that stretches over several centuries.

Usually, I have a date when the dynasty first gained its title. A number of the Rimward dynasties, for example, were established during the Trumer Restoration, the campaigns of Sector Duke Leonid I Trumer that ended the chaos of the Sarkul Wars in 906. 906 is the official date for the establishment of Miazan Subsector, the founding of the Duchy of Miazan and the accession of House Geyukthi as Dukes of Miazan. It also marks the accession of House Mahuran as Counts of Bromus. Obviously, there were antecedents in the family lineages of House Mahuran and House Geyukthi but, prior to 906, these antecedents were just members of the teeming mass of Houses Minor and other functionaries who had found themselves drawn into the orbit of House Trumer and, in particular, the orbit of the man who would become Leonid I, Sector Duke of the RimWorlds.

In the case of the House Geyukthi lineage, with the chronological start point established  I pretty much rolled 1D6 and declared that Duke Arkuru I had three siblings, assigned them spouses, and went from there. The width of the page of my notebook pretty much decided the maximum number of descendants per generation, and I kept a close eye on my History of the RimWorlds document to check for events that might lead to major die-offs amongst dynasty members, such as the 3rd Outrim War that devastated the Geyukthis.

The Geyukthis of Miazan are a patrilineal clan - in fact, by default, I tend to construct patrilineal clans as Western European History tends to accept inheritance - of the family name, in particular - as passing through the male line. We accept women taking their husbands' surnames, we accept lines of descent being plotted from father to son, and we are only just beginning to question male primogeniture in the English royal succession. In my notes I have one House Major, House Hikasaku of Gazul Subsector, who practices pure primogeniture - the successor of the first Duke was his daughter, and her husband was bestowed with the honour title of Count, but not Siridar-Count as he did not rule an Imperial County of more than one star system.

When I pretty much pulled the family of Saariki Hassoon out of thin air for my previous post, the dice dealt me a sequence of female characters in all the critical age groups to keep the family viable. Pushing the ages around a few years avoided child brides and child mothers, but pretty much confirmed a matrilineal descent from Liriansa, through Goushansu, to Saariki Hassoon the Marine. I wrote and posted that post at work (a slow day in the data fields) and mulled it over on the way home. The most difficult part of the family tree construction was that I had opted for a vaguely Egyptian naming style and it wasn't immediately obvious which names were male and which female. Other than that, I was suddenly presented with the question of why the 53rd Century Family Trees I had been constructing were so concerned about male lineages when, basically, girls could do anything, including be Marines and Fleet Admirals.

Chagrined, I had a look at House Mahuran, Siridar-Counts of Bromus and the first House Major I had constructed in a couple of decades.

In building this House, I had a character, Count Sakkan III, already extant in my game notes. Looking through my extant family trees, I picked up three female members of House Mahuran who had married into other Houses Major. My usual practice to now has been not to record the ages of females marrying into a House, I have worked under the assumption that their age will be similar to that of their spouse. Working backwards from their spouse's ages, I was able to place these women both generationally, and then temporally, and discovered that the current Count of Bromus had two aunts -sisters of his father - who had become Duchesses of Miazan and Gamelea, respectively. Not bad for a couple of gals from the potato fields of Bromus.

While filling in the generations back to the establishment of the County of Bromus in 906, I realized I had to fit in two more Sakkans, and any number of other holders of the Honour. Somewhere along the way, I discovered that Sakkan I had lingered on as Count for a lot longer than the standard human lifespan. This gave rise to the intrigue about his possible use of anagathics (and possible rumours of a haunted tomb) which, in turn, gave me more scenario ideas.

For those interested in this sort of thing, this Wkipedia article gives a good explanation of what we perceive as the "standard" form of succession, as well as some that are, perhaps, not so familiar.

I particularly like the idea of the Lateral Succession where the Septs of the Clan of the House Major effectively form the Houses Minor of a planetary system, as well as filling its senior military and administrative roles. Upon the death, or retirement, of the current holder of the House Major honour, the heads of the Septs meet in conclave to elect the most suitable member of the Clan to succeed him or her. This person may not necessarily be the head of a particular Sept, but that Sept will gain status for having produced the successful claimant.


Thursday, 26 September 2013

Fun with Family Trees #3

Building Houses 1

Over the years I have looked at a number of methods for generating families for roleplaying and wargames campaigns. Some of them simple and some of them complex.

One of the lessons I have learned is to ask what role the family you are generating plays in your game. The answer to that question will govern exactly how much detail you need to create.

The family trees I have created for my Houses Major exist primarily to add a little flesh to the historical narrative of my campaign. I enjoy history, and I enjoy writing history, but history is the story of people, as well as events. It is the tragic stories of, primarily, human strivings, successes and failures, opportunities lost due to short-sightedness, or cunning plans adroitly executed by astute forethought and skill, that make history come alive. If history provides the "What?", then it is people, and their motivations, that provide the "Why?".

Sometimes, in the course of character creation, it is worth creating the character's immediate family - an elderly mother, a dissolute father, estranged (or otherwise) siblings, dependent children, can all provide motivations, plot hooks, complications and surprise twists for an adventure. Here is a simple way of randomly drawing up a family:
  • Roll 2D6 - there are 2 - 12 people in the character's immediate family.
  • Determine sex of family members - Roll 1D6 for each family member; 1-3 Female, 4-6 Male (if Aslan 1-4 Female, 5, 6 Male).
  • Determine age bands of family members - Roll 1D8 (or D10) for each family member; result is the decade of age the individual is in: eg 1 = age 0 - 9, 2 = 10 - 19, 3 = 20 - 29, etc.
For a Traveller Character, where you arrive at the character's age at Mustering Out, this process should allow you to build a rough family tree around them, and determine if there any gaping holes in it. You then have the option of reassigning a relative's age to fill the gap, or of explaining the gap as being caused by a deceased or departed individual.

For example, I have just generated Saariki Hassoon, a Marine. After serving four terms in the Marines, Saariki Musters Out at the age of 34. I decide to generate her family and roll 2D6, getting 8. There are 8 people in Saariki's family.

I then roll 1D6 for each individual to determine their sex and roll:

1D6 = 21D6 = 6
1D6 = 41D6 = 1
1D6 = 21D6 = 2
1D6 = 61D6 = 4
and end up with 4 Males and 4 Females.

I then roll 1 D10 to determine the age bands of the individuals and roll:

1D10 = 91D10 = 1
1D10 = 11D10 = 5
1D10 = 51D10 = 5
1D10 = 31D10 = 9

So, bringing the two sets of rolls together, I have the following:

1 Female aged 80 - 891 Male aged 0 - 9
1 Male aged 0 - 91 Female aged 40 - 49
1 Female aged 40 - 491 Female aged 40 - 49
1 Male aged 20 - 291 Male aged 80 - 89

The Male and Female in their 80's could be husband and wife. We then appear to have three Females in their 40's - probably sisters, and daughters of the elderly couple. At age 34, Saariki could be the elder sister of the Male in his 20's, or the baby sister of the three 40 year old women. The latter is unlikely, as this would imply that the Female in her 80's had baby Saariki when she was 46 (assuming we make her 80). If one of the three sisters is 49, it is possible that she could have had Saariki when she was 15 or 16 - unwed mother and all that sort of thing. The two young Males could be the children of one of the three sisters, the children of the Male in his 20's, or even Saariki's children, especially if she had a couple of Garrison assignments in her last couple of terms in the Marines and decided to start a family.

The lack of Males in the middle age range of this family is interesting. I could change one of the three sisters into a Male and that could give Saariki and her brother two parents. Alternatively, I quite like the idea of a family of strong, career-minded women who have loved and lost, or made do when fickle relationships have gone sour.

For setting final character ages, and the relationships between the various characters, one could roll a D10 to establish exact age, or one could shuffle the ages backwards and forwards slightly to get a better fit. Bear in mind that in a relatively technologically advanced society women will tend to have children between the ages of 18ish and early 40's with a trend towards starting families later. Men would possibly become fathers from a similar age - late teens - and can become fathers into their 50's or 60's, particularly if they remarry a much younger woman. And while advanced medical technology and anagathics will most likely prolong lifespans, I suspect that this will encourage people to start families later in life, but will not necessarily increase the number of offspring per relationship.


And so after a bit of a play around, I ended up with a family tree that looks like this one above. I've added two dead Males and one live one (Astranor, the husband of Asanoursu, the youngest of the three sisters). I also made Goushansu, Saarika's mother, slightly older and gave her a husband who died about four years ago. Saariki, herself, is a widow, as her husband, Philcan, died seven years ago. It is likely that her two boys, Atephet and Kosaari, have actually been raised by their grandmother, Goushansu, while Saariki has been deployed.

And there you have a nice, relatively simple, method for giving a character a family.

Next: Expanding this out for a Dynasty.

Monday, 23 September 2013

Fun with Family Trees #2


Previously, I looked at the political subdivisions of Miazan Subsector. Most of these, including the County of Bromus, came into being during the Trumer Restoration of the RimWorlds Sector in the early 10th Century. In my last post, I described how I was able to begin to establish the lineage for House Mahuran, the incumbent House Major of the County of Bromus, from extant design clues. With the basics in place, I now needed to expand my family tree for House Mahuran - both backwards in time to discover the establishment of the County, and forward to learn about the heirs of the current Count, Sakkan III.


As the Family Tree began to spread out, I saw some interesting story ideas and questions developing, especially when I began weaving elements of the already existing history of the RimWorlds around the developing family line.

Amongst the questions that occurred to me was to wonder why, even though House Mahuran had successfully pursued off-world alliances with other Houses Major, and had obviously aligned themselves with at least two Bromosian Houses Minor, there were few alliances with the other Houses of the County. Of the three subordinate Houses Major, House Mahuran has an alliance with House Asheranon of Exxilon. Neither of the Lords of Lo-Taisang or Omega Vasalai IX are included within the famiglia of House Mahuran.

Omega Vasalai IX is an airless rock, settled by a religious sect known as the Pilgrims. Purchasing the settlement rights in 851, the Pilgrims effectively moved beyond the Imperial Frontier to occupy their new home as the Miazan Subsector Military District only encompassed Tonivar, Celephais, Byer's Planet and Naltor at that time. Given the nature and practise of their beliefs, it is unlikely that the Pilgrims would concern themselves with political marriage alliances, though the Derbus (Shepherds) have subsequently found the title "Siridar-Lord" useful when dealing with officials at the County and Subsector level.

Lo-Taisang was colonised by a migratory Vargr Clan in 1002, granted settlement rights in return for defending part of the frontier. To the Vargr of Lo-Taisang, being considered trusted guardians and protectors of their overlords is worth more Charisma than any pseudo interspecies union. Each company of the TL9 Infantry Battalion that Lo-Taisang has raised serves in turn as part of the Count of Bromus' personal guard. The Charisma each company gains for such loyal service keeps the competing septs loyal to the County. And given the general distrust the average Bromosian feels towards offworlders, and alien offworlders in particular, the sight of a company of Vargr in County Blues both thrills and appalls the populace.

Exxilon is a large, high gravity world, colonised in 969, just after the 2nd Outrim War. It was used as a dumping ground for populations displaced during the late war and House Asheranon, installed as Siridar-Barons of Exxilon by Duke Mah'radys I of Miazan, soon gained a reputation for their hard, yet indifferent rule, insulating themselves from their subjects behind an oppressive Law Level and and Impersonal Bureaucracy. While the bulk of the population of half a billion live in a string of cities, high up in the mountains of the small continent of Parishnaman, House Asheranon and its retainers are based on a large, geostationary satellite. It is rare for a member of the Household to "go down the well".

Relationships between House Asheranon and their feudal overlords, House Mahuran, are cordial yet cool. The installation of House Asheranon by House Geyukthi within House Mahuran's County was both a calculated insult and an assertion of authority by Mah'radys I, the 2nd Duke of Miazan. Count Sakkan I of Bromus may have won that argument, in the end, as he outlived both Mah'radys I and Chi'leur II, his son.



I find that as I look at the lifespans of various characters, and how they intersect with each other and the history of the time, that new details of the story emerge along with aspects of the character of key individuals. These are all elements of the metagame, the background against which the players will adventure and, to me, part of the fun is exploring and developing this aspect of the game.

Thursday, 12 September 2013

Fun with Family Trees #1


A Noble House from Scratch
House Mahuran, Siridar-Counts of Bromus, was the first Noble House I had created for my campaign in over twenty years. All this activity was sparked by work I was doing for upcoming game sessions with the "Tunnels of Tonivar" party, and by work I had recently done on Planetary Defence Units.

While the original "Tunnels of Tonivar" game had essentially been a treasure hunt, for the next chapter I decided to introduce a political and military element. To this end, I cast around for a suitable background world and, eventually, settled on Bromus/Miazan - where the Planetary Government type, a Charismatic Dictatorship, offered some interesting possibilities.

A brief account of Bromus has already appeared on this blog. During my solo game, "Aloin's Saga", one of the characters aboard Aloin's ship, the Iridium Queen, commented sarcastically that Bromus was a xenophobic dunghill of a police state, and only produced potatoes for export. Obviously, this wasn't the entire story of Bromus, but it made for an amusing conversation.



The Universal World Profile (or UWP) for Bromus is: C-4757A8-7.

What this means is that Bromus has a C Class Starport (routine services, no ship building); is 4000 miles in diameter (about half the size of Earth); has a standard atmosphere that is slightly tainted; 50% of the planet's surface is covered by seas, lakes, and other bodies of water; has a population in the 10s of millions; is ruled by a Charismatic Dictator; private ownership of firearms is prohibited and bladed weapons larger than a knife are controlled; and the planet as a whole has a technology level equivalent to the 1970s on Earth.

The Charismatic Dictatorship government-type got me thinking. My theory for how the Nobility work is that a Planetary, or Siridar, Noble is in effect the Planetary Head of State. The Planetary Government does the day to day administrative work, while the Siridar-Noble sets budgets, policy, laws, and represents the planet in interstellar forums. A Charismatic Dictator falls neatly into the category of Siridar Noble who has taken personal control of the planetary government - obviously, in this case, with the support of the populace.

At this point, I had no information on any noble house attached to Bromus. I had only created family trees for two Houses Major in Miazan Subsector - House Geyukthi, Dukes of Miazan, and House Sehlemarl, Viceroys of Celephais - and a couple more spread across Gamelea, Nolgor and Gazul Subsectors. I had some notes on two other Miazan Subsector Houses Major - Houses Rivokul and Van Zaquerl, both of Kamperel, but nothing as organised as a family tree. Scanning through the family trees I had completed, I discovered three female members of the "House of Bromus" - Stefani, married to Duke Pahran of Gamelea, Elemyl, married to Duke Mah'radys IV of Miazan, and Susan, married Duke Edenar I of Nolgor.

Basing the birthdates of these three women on that of their husbands, and arranging a sequence of Siridar-Counts of Bromus around them, I created a family line stretching from the mid-10th Century through to the current incumbent, Count Sakkan III (who, at this point, was just a name I had written in my notebook as I worked up scenario ideas for the Tunnels of Tonivar game). Given their ages, Stefani and Elemyl were obviously his aunts, while Susan became Count Sakkan III's great-aunt. House Mahuran, as the House of Bromus had become, was taking shape and had already demonstrated that this, supposedly xenophobic and isolated, House Major was actually connected to two of the most powerful Houses in the Spinward/Rimward portion of the Imperial RimWorlds.

Wednesday, 21 August 2013

Political Sub-divisions of Miazan Subsector

Working on the Unified Imperial Army and the Planetary Defence Forces for Miazan Subsector got me thinking about the various Houses Major of the Subsector - this was in the context of me airly saying "the Elite PDF units of such-and-such planet are the Baronial Household Guard". This reminded me that I had never quite finished working out the political sub-divisions of the Subsector and, aside from the Dukes of Miazan and the Viceroys of Celephais, had little idea of what Houses Major were active. So, what do we have?

Existing Houses Major of Miazan Subsector -
House Geyukthi of Miazan, Subsector Dukes of Miazan and past Sector Dukes of the RimWorlds. A list of Subsector Dukes (906 - present) and Sector Dukes (999 - 1031) has been created. A family tree tracing the descent of the Ducal line from Duke Chi'leur I (860 - 937 reigned 906 - 937) to the grandchildren of the current incumbent, Duke Mah'radys IV (1028 - present reigned 1085 - present) has been created.

House Sehlemarl-Geyukthi of Celephais, Viceroys of Celephais and past Sector Dukes of the RimWorlds. A list of Viceroys of Celephais (800 - present) and Sector Dukes (1031 - 1044) has been created. A family tree tracing the descent of the Viceregal line from Viceroy Fleet Admiral/Miazan Arkuru I Sehlemarl (750 - 812 reigned 800 - 812) to the children of the current incumbent, Viceroy Odron Orn Tala Sehlemarl-Geyukthi (1046 - present reigned 1083 - present) has been created.

House Rivokul of Kamperel - extinct, Siridar-Barons of Kamperel/Miazan from the mid-tenth century until 1032. Notoriously corrupt, House Rivokul ruled Kamperel with an iron hand. With arms supplied by the Outrim Alliance during the 3rd Outrim War, the People's Justice Army waged a bitter civil war against House Rivokul and its mercenaries. Victorious, the People's Justice Army summarily executed all surviving members of the House. No family tree or list of Barons of Kamperel has been written.

House Van Zaquerl of Kamperel, Siridar-Barons of Kamperel since 1040. From revolutionary gunman, Torvor Van Zaquerl became, first, a member of the People's Revolutionary Council, then Head of the Council and then, in 1040, he reconstituted the People's Revolutionary Council as an advisory body while taking the Office of People's First Officer. Under his son and grandsons, the Van Zaquerl dynasty has taken root on both Kamperel and across the Kamperelian Cluster. Scattered notes and references allow a family tree to be constructed from 1040 to present.

And that's about it.



Approaching the problem from a different direction, we know that there was a frontier zone along the coreward end of Miazan Subsector in the late 8th Century. This was known as the Miazan Subsector Military District and was centered on Celephais. The position of Governor of Celephais became hereditary for House Sehlemarl as a reward for services rendered by Fleet Admiral Arkuru Sehlemarl in the 2nd Rimward War (793 - 794) and its aftermath.

By the time Sector Duke Leonid I Trumer commenced the Trumer Restoration of the Sector in 906, House Sehlemarl had taken the title of Viceroy, acting at the behest of the Dukes of Gamelea. Sector Duke Leonid I soon discovered that House Sehlemarl had remained determinedly loyal to the Sector Duchy and continued to maintain a strong, and stable, presence across the coreward half of Miazan Subsector.  Recognizing Arkuru III's assumption of the title of Viceroy of Celephais, Duke Leonid I confirmed Arkuru's brother Lanyard I as Arkuru's successor. Leonid then moved to reconstitute the Miazan Subsector Military District as a proper Imperial Subsector. The Duchy of Miazan was duly created, consisting of the Counties of Nakaya, Miazan, and Bromus, with the Barony of Kamperel and the Viceroyalty of Celephais. With the Sehlemarls content as loyal guardians of the Miazan/Gamelea border, Leonid appointed his aide de camp, Chi'leur Geyukthi, as Duke of Miazan. The Duke of Miazan is also the Count of Miazan. Following the overthrow of House Rivokul in 1032, during the 3rd Outrim War, the Barony of Kameperel (Kamperel, Floranna and Ektra) pays lip service to the Sector Duke of the RimWorlds and the Imperium, but refuses to acknowledge the authority of the Duke of Miazan.

The Viceroyalty of Celephais consists of Celephais, itself, the Siridar-Barony of Naltor, and the Siridar-Lordships of Byer's Planet and Tonivar. Initially, the Vicerotalty of Celephais also included the Siridar-Lordship of Rimbaud II/Gamelea but, following the establishment of the Duchy of Miazan in 906, Rimbaud II was returned to the Duchy of Gamelea.

The County of Bromus consists of Bromus, the Siridar-Barony of Exxilon, and the Siridar-Lordships of Lo-Taisang and Omega Vasalai IX.

The County of Nakaya consists of Nakaya, and the Siridar-Lordship of Epoch.

The County of Miazan consists of Miazan, and the Siridar-Lordships of Golus, Janda and Hydrot.



From the Family Trees of both House Geyukthi and House Sehlemarl-Geyukthi, as well as notes in the Family Trees of Houses Crensea, Ulanor and Juharl-Zarquestuir, I have been able to find references to several people from the Noble Houses of Nakaya, Golus, Bromus and Naltor.

In the case of House Mahuran of Bromus, I have been able to construct a family tree stretching back four generations. And what that has shown is how well connected House Mahuran has become - from a minor House Major of a minor frontier County, in one generation we see it directly linked to the Duchies of Miazan and Gamelea.

Next: Fun with Family Trees and How Lineages Can Outline Your Stories



Tuesday, 13 August 2013

Imperial Army - Miazan Subsector

Dick Hentz' evocative mid-Tech trooper
from Book 4: Mercenary
Following on from the design work I did on the Imperial Marines assigned to Miazan Subsector, I next decided to examine the regular ground forces - the Army.

To guide me in this task, I turned to GURPs Traveller: Ground Forces by Douglas Berry for ideas and suggestions.

As an initial assumption, Ground Forces postulates that all Imperial planets above a certain population and Tech Level produce "Battalion Equivalents" from a percentage of their population. These "Battalion Equivalents" can either be grouped into Battalions and higher formations at the producing planet's tech level, or traded-in/amalgamated into Elite formations, or higher Tech Level formations. In the latter case, the assumption is that the planetary Government imports higher Tech equipment, which makes individual formations more efficient, which permits the Government to enlist fewer soldiers.

Ground Forces has a Battalion Equivalents table but, as this is a GURPs table, it makes my head hurt doing the mental arithmetic to convert it into Classic Traveller.

Looking through my stack of books, I found a copy of Journal of the Travellers' Aid Society #10 - one of the issues that came out around the time the 5th Frontier War board game was released. I'm pretty sure that this table has appeared in various forms since then, but this is my version of it.

Defence Battalions or Battalion Equivalents (BEs)
Population
3
4
5
6
7
8
9
A
TL
3
-
1
10
1C
1K
10K
50K
100K
4
-
1
10
1C
1K
2K
20K
200K
5
1
2
3
30
3C
3K
30K
300K
6
1
2
3
30
3C
3K
30K
300K
7
-
1
2
20
2C
2K
20K
200K
8
-
1
2
20
2C
2K
20K
200K
9
-
-
1
15
150
15C
15K
150K
A
-
-
1
15
150
15C
15K
150K
B
-
-
1
12
120
12C
12K
120K
C
-
-
1
12
120
12C
12K
120K
D
-
-
1
10
1C
1K
10K
100K
E
-
-
7
7
70
7C
7K
70K
F
-
-
-
5
50
5C
5K
50K

Working with these figures and applying them to Miazan Subsector, we begin to see the following emmerge:

Miazan Subsector Imperial Worlds
Planet
Port
Pop
TL
BEs
Reserve
Raw BE
Units
Exxilon
C
8
9
150
225
75
1 TL12 Elite Armoured Battalion, 2 TL12 Armoured Battalions, 1 TL12 Elite Infantry Regiment, 1 understrength TL12 Infantry Regiment (4 Battalions), 1 TL9 Infantry Division
Bromus
C
7
7
200
300
100
2 TL7 Elite Armoured Regiments, 1 understrength TL7 Armoured Regiment, 1 TL7 Elite Infantry Brigade, 1 TL7 Infantry Division, 1 TL7 Infantry Brigade
Golus
A
5
D
1
-
1
1 TL13 Infantry Battalion - 1st Aldeed Golus Scout Battalion
Janda
B
4
D
-
-
-
Nil
Hydrot
B
3
7
-
-
-
Nil
Omega Vasali IX
C
3
7
-
-
-
Nil
Miazan
A
9
C
12000
18K
6000
1 TL15 Elite Armoured Corp, 1 TL15 Armoured Corp, 1 TL15 Elite Infantry Corp, 1 TL15 Infantry Corp, 2 TL14 Armoured Corps, 1 TL14 Elite Infantry Corp, 2 TL14 Infantry Corps
Celephais
B
6
B
12
18
6
1 TL11 Armoured Battalion, 1 understrength TL11 Infantry Regiment (4 Battalions)
Byer's Planet
B
4
A
-
-
-
Nil
Nakaya
C
9
7
20K
30K
10K
1 TL12 Elite Armoured Corp, 3 TL12 Armoured Corps, 2 TL12 Elite Infantry Corps, 3 TL12 Infantry Corps
Epoch
D
1
5
-
-
-
Nil
Naltor
D
6
4
100
150
50
1 TL10 Infantry Regiment, 1 TL10 Armoured Battalion
Cabria Subsector Imperial Worlds - part of Duchy of Miazan
Lo-Taisang
C
5
9
1
-
1
1 TL9 Infantry Battalion
Tonivar
C
5
8
2
3
1
1 TL8 Infantry Battalion, 3 TL8 Reserve Battalions - organised as an under-strength regiment
Unified Imperial Army Units for Miazan Subsector
Personnel for each Field Force of the Unified Imperial Army are recruited from all Imperial planets within the subsector the Field Force is assigned to.
405
1 TL15 Elite Armoured Division, 1 TL15 Elite Armoured Brigade, 1 TL15 Elite Infantry Brigade, 2 TL15 Elite Infantry Battalions, 1 TL14 Infantry Corp, 1 TL14 Elite Armoured Division, 1 TL14 Elite Infantry Division, 1 TL12 Infantry Corp, 1 TL12 Armoured Division, 1 TL12 Infantry Division, 1 understrength TL12 Infantry Regiment
Kamperelian Republic
Ektra
B
6
8
20
30
10
1 understrength TL11 Infantry Regiment (4 Battalions)
Floranna
B
6
C
12
18
6
1 TL12 Armoured Battalion, 1 understrength TL12 Infantry Regiment (4 Battalions)
Kamperel
A
A
B
120000
180000
60000
3 TL15 Elite Armoured Corps, 3 TL15 Elite Infantry Corps, 3 TL15 Elite Infantry Divisions, 58 TL11 Infantry Field Armies, 3 TL11 Infantry Divisions, 1 TL11 Infantry Brigade, 29 Armoured Field Armies, 1 TL11 Armoured Division, 1 TL11 Armoured Regiment
Kamperelian Republic Ready Reaction Force
Personnel for the Kamperelian Ready Reaction Force are primarily recruited from Kamperel
2801
1 TL15 Elite Armoured Division, 5 TL15 Elite Infantry Divisions, 3 TL15 Elite Infantry Battalions, 2 TL11 Armoured Field Armies, 5 TL11 Infantry Field Armies, 3 TL11 Infantry Corps
Independent Worlds
Lithia/Miazan
C
7
4
1000
1500
500
2 TL13 Infantry Regiments, 1 TL13 Infantry Battalion, 1 TL13 Armoured Battalion
Huop/Miazan
C
5
8
2
3
1
1 TL8 Infantry Battalion, 3 TL8 Reserve Battalions - organised as an under-strength regiment

It is Imperial policy to equip all Unified Imperial Army Units to at least Tech Level 12 standard. This ensures a unity of equipment across all formations. Subsector Army Commands are permitted to upgrade units under their command to higher Tech Levels, but the cost for this upgrade is to be born at Subsector level. During the period when the Miazan Subsector Dukes were also Sector Dukes of the RimWorlds (999 - 1031), Miazan Subsector Unified Imperial Army formations were regularly re equipped with the best technology available, and deployed as a Sector Reserve against the hostile coalitions along the Imperial Border. Even after suffering heavy losses during the 4th Outrim War (1080 - 85), at least a third of the formations assigned to the Miazan Subsector UIA are still equipped to Tech Level 14 standards.

As the bulk of the personnel serving in the Miazan Subsector UIA are recruited from Miazan itself, there is a tendency for the lines of authority between Ducal oversight of the Miazan PDF and the Miazan UIA to become slightly blurred. A portion of the Miazan UIA formations have now been upgraded to Tech Level 15 equipment and these units tend to train with and deploy with Miazan PDF formations.

Notes:
Exxilon has an Exotic Atmosphere (Atmos A). This reduces the number of Battalion Equivalents available (by effectively moving Exxilon's population one column to the left). In Exxilon's case, the Baron of Exxilon has decreed that the Exxilonian Baronial Household Force and six battalions of the Planetary Defence Force would be equipped to basic Unified Imperial Army standards. While this has further reduced the number of units under arms, it has increased the effectiveness of the Planetary Defence Force of this frontier world.

Golus - The 1st Aldeed Golus Scout Battalion has a reputation for producing exceptional desert fighters. Cadres from the battalion are in demand to provide desert warfare training throughout the Sector.

Miazan - As the Subsector capital, Miazan has been the seat of House Geyukthi, Dukes of Miazan and past Sector Dukes of the RimWorlds, for two centuries. The Miazan Planetary Defence Force, equipped to the highest standard, is built around the Household Cavalry Division - part of the Elite 1st Armoured Corp - and the Guards Corp.

Nakaya - Given Nakaya's isolated position, and the proximity of the hostile Kamperelian Republic, the Baron of Nakaya required that the Nakayan Planetary Defence Force be re equipped to Unified Imperial Army standards. This two-decade long project is now in its final stages.

Naltor - The upgrade of the Naltorese Planetary Defence Force has not been as successful as similar projects on other worlds. The megacorps involved in exploiting Naltor's natural resources have been reluctant to contribute to the long term defence of the planet. Consequently, the small Naltorese Defence Force consists of a Light Infantry Regiment and a wheeled Armoured battalion.

Ektra - The raising of a regiment of "loyal" Ektrans was an attempt by the Kamperelian Government to devolve security and reduce tensions on Ektra. The Ektran People's Defence Regiment is equipped and trained to Kamperelian Line Regiment status but morale remains low and the Loyal Ektrans have difficulty in recruiting and retaining personnel. Consequently, the Regiment is only able to muster four battalions.

Floranna - The devolution of planetary security by the Kamperelians on Floranna was slightly more successful than on Ektra, and a battalion of upgraded Miirhorn IV/B Battle Walkers was quickly raised. A four-battalion short Regiment of Florannans was also raised but has proved harder to keep up to strength.

Kamperel - The Republican Guard have become an army within the army on Kamperel. Currently numbering six Corps, with an attached Commando Division and two Marine Divisions, the Republican Guard dominates political and civil life on Kamperel. A further six divisions, with three Commando Battalions, form the nucleus of the Kamperelian Republic Ready Reaction Force. The realization by Imperial Intelligence that the Repubican Guard had been secretly reequipped to Tech Level 15 standards proved a nasty surprise for Imperial military planners. The source of this high tech material has yet to be traced.

Lithia - The Purvion inhabitants of Lithia have settled upon a Tech Level of 4 for their day-to-day lives, in keeping with their relationship with the planetary ecosystem. Their Planetary Defence Force, however, is equipped to TL13 standards with material, it is believed, imported from the Purvion colony world of Tallu/Lymethius.



From these figures, the notes emerge. And from the notes, scenario ideas and background colour begin to emerge. And from a gaming point of view, I now have an idea of the size of the ground forces of the Miazan worlds, and an idea for wargames set in this Subsector.

Wednesday, 24 July 2013

Website Update #24

Haven't been feeling too flash, these last few weeks, and while we've reached the successful conclusion of Chapter 2 of The Tunnels of Tonivar Traveller sessions, I find myself feeling a slight lack of motivation to write up the story, or even carry on with development work on the Sector Fleet. I put this down to mid-winter blues, and the fact I need a decent break from work.




A few finished figures on my blog.